split components into a separate crate, switched to workspace
This commit is contained in:
parent
951a1aa4d4
commit
316d760b58
23 changed files with 935 additions and 60 deletions
11
rs48_lib/Cargo.toml
Normal file
11
rs48_lib/Cargo.toml
Normal file
|
@ -0,0 +1,11 @@
|
|||
[package]
|
||||
name = "rs48_lib"
|
||||
version = "1.0.0"
|
||||
edition = "2021"
|
||||
description = "components of rs48"
|
||||
license = "MIT"
|
||||
authors = ["JOLIMAITRE Matthieu <matthieu@imagevo.fr>"]
|
||||
|
||||
[dependencies]
|
||||
rand = "0.8"
|
||||
termion = "1.5"
|
58
rs48_lib/src/controller.rs
Normal file
58
rs48_lib/src/controller.rs
Normal file
|
@ -0,0 +1,58 @@
|
|||
use rand::{distributions::Standard, prelude::Distribution};
|
||||
|
||||
use super::grid::Grid;
|
||||
use std::{error::Error, fmt::Display};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum Move {
|
||||
LEFT,
|
||||
RIGHT,
|
||||
UP,
|
||||
DOWN,
|
||||
}
|
||||
|
||||
impl Distribution<Move> for Standard {
|
||||
fn sample<R: rand::Rng + ?Sized>(&self, rng: &mut R) -> Move {
|
||||
match rng.gen_range(0..4) {
|
||||
0 => Move::DOWN,
|
||||
1 => Move::LEFT,
|
||||
2 => Move::RIGHT,
|
||||
_ => Move::UP,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum ControllerError {
|
||||
ExitSignal,
|
||||
}
|
||||
|
||||
impl Display for ControllerError {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
let msg = match self {
|
||||
ControllerError::ExitSignal => "received exit signal",
|
||||
};
|
||||
f.write_str(msg)
|
||||
}
|
||||
}
|
||||
|
||||
impl Error for ControllerError {}
|
||||
|
||||
pub trait Controller {
|
||||
fn next_move(&mut self, grid: &Grid) -> Result<Move, ControllerError>;
|
||||
|
||||
fn into_box(self) -> Box<dyn Controller>
|
||||
where
|
||||
Self: Sized + 'static,
|
||||
{
|
||||
Box::new(self)
|
||||
}
|
||||
}
|
||||
|
||||
pub mod player;
|
||||
pub mod random;
|
||||
pub mod simulated;
|
||||
|
||||
pub use player::PlayerController;
|
||||
pub use random::RandomController;
|
||||
pub use simulated::SimulatedController;
|
32
rs48_lib/src/controller/player.rs
Normal file
32
rs48_lib/src/controller/player.rs
Normal file
|
@ -0,0 +1,32 @@
|
|||
use std::io::{stdin, stdout};
|
||||
use termion::{event::Key, input::TermRead, raw::IntoRawMode};
|
||||
|
||||
use super::{Controller, ControllerError, Move};
|
||||
use crate::lib::grid::Grid;
|
||||
|
||||
pub struct PlayerController;
|
||||
|
||||
impl PlayerController {
|
||||
pub fn new() -> Self {
|
||||
Self
|
||||
}
|
||||
}
|
||||
|
||||
impl Controller for PlayerController {
|
||||
fn next_move(&mut self, _grid: &Grid) -> Result<Move, ControllerError> {
|
||||
let stdin = stdin();
|
||||
let mut _stdout = stdout().into_raw_mode().unwrap();
|
||||
for c in stdin.keys() {
|
||||
let movement = match c.unwrap() {
|
||||
Key::Char('q') => return Err(ControllerError::ExitSignal),
|
||||
Key::Left => Move::LEFT,
|
||||
Key::Right => Move::RIGHT,
|
||||
Key::Up => Move::UP,
|
||||
Key::Down => Move::DOWN,
|
||||
_ => continue,
|
||||
};
|
||||
return Ok(movement);
|
||||
}
|
||||
unreachable!()
|
||||
}
|
||||
}
|
19
rs48_lib/src/controller/random.rs
Normal file
19
rs48_lib/src/controller/random.rs
Normal file
|
@ -0,0 +1,19 @@
|
|||
use rand::random;
|
||||
|
||||
use super::{Controller, ControllerError, Move};
|
||||
use crate::lib::grid::Grid;
|
||||
|
||||
pub struct RandomController;
|
||||
|
||||
impl RandomController {
|
||||
pub fn new() -> Self {
|
||||
Self
|
||||
}
|
||||
}
|
||||
|
||||
impl Controller for RandomController {
|
||||
fn next_move(&mut self, _grid: &Grid) -> Result<Move, ControllerError> {
|
||||
let movement = random();
|
||||
Ok(movement)
|
||||
}
|
||||
}
|
34
rs48_lib/src/controller/simulated.rs
Normal file
34
rs48_lib/src/controller/simulated.rs
Normal file
|
@ -0,0 +1,34 @@
|
|||
use crate::lib::grid::Grid;
|
||||
|
||||
use super::{Controller, ControllerError, Move};
|
||||
|
||||
pub enum Objective {
|
||||
Score,
|
||||
TileCount,
|
||||
}
|
||||
|
||||
pub struct SimulatedController {
|
||||
_simulations_per_move: usize,
|
||||
_length_of_simulation: usize,
|
||||
_objective: Objective,
|
||||
}
|
||||
|
||||
impl SimulatedController {
|
||||
pub fn new(
|
||||
_simulations_per_move: usize,
|
||||
_length_of_simulation: usize,
|
||||
_objective: Objective,
|
||||
) -> Self {
|
||||
Self {
|
||||
_simulations_per_move,
|
||||
_length_of_simulation,
|
||||
_objective,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Controller for SimulatedController {
|
||||
fn next_move(&mut self, _grid: &Grid) -> Result<Move, ControllerError> {
|
||||
todo!()
|
||||
}
|
||||
}
|
251
rs48_lib/src/game.rs
Normal file
251
rs48_lib/src/game.rs
Normal file
|
@ -0,0 +1,251 @@
|
|||
use std::{error::Error, fmt::Display};
|
||||
|
||||
use super::{
|
||||
controller::{ControllerError, Move},
|
||||
grid::Grid,
|
||||
};
|
||||
|
||||
pub struct Rules {
|
||||
size: usize,
|
||||
spawn_per_turn: usize,
|
||||
}
|
||||
|
||||
impl Rules {
|
||||
pub fn size(mut self, size: usize) -> Self {
|
||||
self.size = size;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn spawn_per_turn(mut self, spawn_per_turn: usize) -> Self {
|
||||
self.spawn_per_turn = spawn_per_turn;
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Rules {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
size: 4,
|
||||
spawn_per_turn: 1,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum GameError {
|
||||
GridIsFull,
|
||||
ControllerError(ControllerError),
|
||||
}
|
||||
|
||||
impl From<ControllerError> for GameError {
|
||||
fn from(error: ControllerError) -> Self {
|
||||
Self::ControllerError(error)
|
||||
}
|
||||
}
|
||||
|
||||
impl Display for GameError {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
match self {
|
||||
Self::GridIsFull => f.write_str("grid is full"),
|
||||
GameError::ControllerError(err) => err.fmt(f),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Error for GameError {}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct Game {
|
||||
board: Grid,
|
||||
score: usize,
|
||||
turn_index: usize,
|
||||
spawn_per_turn: usize,
|
||||
}
|
||||
|
||||
impl Game {
|
||||
pub fn new(rules: Rules) -> Self {
|
||||
let Rules {
|
||||
size,
|
||||
spawn_per_turn,
|
||||
} = rules;
|
||||
|
||||
Self {
|
||||
board: Grid::new(size),
|
||||
score: 0,
|
||||
turn_index: 0,
|
||||
spawn_per_turn,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_board(&self) -> &Grid {
|
||||
&self.board
|
||||
}
|
||||
|
||||
pub fn get_score(&self) -> usize {
|
||||
self.score
|
||||
}
|
||||
|
||||
pub fn get_turn_index(&self) -> usize {
|
||||
self.turn_index
|
||||
}
|
||||
|
||||
pub fn turn(&mut self, movement: Move) -> Result<(), GameError> {
|
||||
let move_score = self.perform_move(movement);
|
||||
self.score += move_score;
|
||||
for _ in 0..self.spawn_per_turn {
|
||||
self.spawn_random()?;
|
||||
}
|
||||
self.turn_index += 1;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn spawn_random(&mut self) -> Result<(), GameError> {
|
||||
let mut potentials = vec![];
|
||||
for x in 0..self.board.size() {
|
||||
for y in 0..self.board.size() {
|
||||
if self.board.get((x, y)).unwrap().is_empty() {
|
||||
potentials.push((x, y));
|
||||
}
|
||||
}
|
||||
}
|
||||
let potential_count = potentials.len() as f32;
|
||||
if potential_count == 0. {
|
||||
return Err(GameError::GridIsFull.into());
|
||||
}
|
||||
let random = rand::random::<f32>() * potential_count;
|
||||
let index = random.floor() as usize;
|
||||
let (x, y) = potentials[index];
|
||||
self.board.set((x, y), Some(1));
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// TODO: macro peut être ?
|
||||
pub fn perform_move(&mut self, movement: Move) -> usize {
|
||||
let mut move_score = 0;
|
||||
match movement {
|
||||
Move::LEFT => {
|
||||
for y in 0..self.board.size() {
|
||||
for x in 0..self.board.size() {
|
||||
move_score += self.perform_linear_move((-1, 0), (x, y));
|
||||
}
|
||||
}
|
||||
}
|
||||
Move::RIGHT => {
|
||||
for y in 0..self.board.size() {
|
||||
for x in (0..self.board.size()).rev() {
|
||||
move_score += self.perform_linear_move((1, 0), (x, y));
|
||||
}
|
||||
}
|
||||
}
|
||||
Move::UP => {
|
||||
for x in 0..self.board.size() {
|
||||
for y in 0..self.board.size() {
|
||||
move_score += self.perform_linear_move((0, -1), (x, y));
|
||||
}
|
||||
}
|
||||
}
|
||||
Move::DOWN => {
|
||||
for x in 0..self.board.size() {
|
||||
for y in (0..self.board.size()).rev() {
|
||||
move_score += self.perform_linear_move((0, 1), (x, y));
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
move_score
|
||||
}
|
||||
|
||||
fn perform_linear_move(
|
||||
&mut self,
|
||||
direction: (isize, isize),
|
||||
tile_pos: (usize, usize),
|
||||
) -> usize {
|
||||
if self.board.get(tile_pos.clone()).unwrap().is_empty() {
|
||||
0
|
||||
} else {
|
||||
let mut displacement = Displacement::new(&mut self.board, tile_pos, direction);
|
||||
displacement.move_all();
|
||||
displacement.pop_score()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Displacement<'g> {
|
||||
grid: &'g mut Grid,
|
||||
position: (usize, usize),
|
||||
direction: (isize, isize),
|
||||
score: usize,
|
||||
}
|
||||
|
||||
impl<'g> Displacement<'g> {
|
||||
pub fn new(grid: &'g mut Grid, position: (usize, usize), direction: (isize, isize)) -> Self {
|
||||
Self {
|
||||
grid,
|
||||
position,
|
||||
direction,
|
||||
score: 0,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn pop_score(self) -> usize {
|
||||
let Displacement { score, .. } = self;
|
||||
score
|
||||
}
|
||||
|
||||
pub fn move_all(&mut self) {
|
||||
loop {
|
||||
let can_continue = self.move_once();
|
||||
if !can_continue {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn move_once(&mut self) -> bool {
|
||||
let current_pos = self.position.clone();
|
||||
let current_value = self.grid.get_val(current_pos).unwrap();
|
||||
if let Some(next_pos) = self.get_next_pos() {
|
||||
match self.grid.get_val(next_pos) {
|
||||
None => {
|
||||
self.grid.move_tile(current_pos, next_pos);
|
||||
self.set_pos(next_pos);
|
||||
true
|
||||
}
|
||||
Some(value) if value == current_value => {
|
||||
self.grid.move_tile(current_pos, next_pos);
|
||||
self.grid.set(next_pos, Some(value * 2));
|
||||
self.score = value * 2;
|
||||
false
|
||||
}
|
||||
Some(_) => false,
|
||||
}
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
fn get_next_pos(&self) -> Option<(usize, usize)> {
|
||||
let (current_x, current_y) = self.position.clone();
|
||||
let (dx, dy) = self.direction.clone();
|
||||
if would_overflow(current_x, dx, self.grid.size() - 1)
|
||||
|| would_overflow(current_y, dy, self.grid.size() - 1)
|
||||
{
|
||||
None
|
||||
} else {
|
||||
let next_x = (current_x as isize) + dx;
|
||||
let next_y = (current_y as isize) + dy;
|
||||
Some((next_x as usize, next_y as usize))
|
||||
}
|
||||
}
|
||||
|
||||
fn set_pos(&mut self, (x, y): (usize, usize)) {
|
||||
self.position = (x, y);
|
||||
}
|
||||
}
|
||||
|
||||
/// determine if the given number, added a delta that is either 1 or -1 to it, would overflow a certain maximum value for n
|
||||
fn would_overflow(number: usize, delta: isize, max: usize) -> bool {
|
||||
let too_little = number == 0 && delta == -1;
|
||||
let too_big = number == max && delta == 1;
|
||||
too_little || too_big
|
||||
}
|
148
rs48_lib/src/game_manager.rs
Normal file
148
rs48_lib/src/game_manager.rs
Normal file
|
@ -0,0 +1,148 @@
|
|||
use std::{thread, time::Duration};
|
||||
|
||||
use crate::lib::{
|
||||
controller::Controller,
|
||||
game::{self, Game, GameError},
|
||||
};
|
||||
|
||||
use super::{clear_term, grid_displayer::GridDisplayer};
|
||||
|
||||
pub struct Rules {
|
||||
display: bool,
|
||||
display_skips: usize,
|
||||
clear_term: bool,
|
||||
color_seed: u16,
|
||||
turn_duration: Duration,
|
||||
}
|
||||
|
||||
impl Rules {
|
||||
/// wether to display the game at all or not
|
||||
pub fn display(mut self, display: bool) -> Self {
|
||||
self.display = display;
|
||||
self
|
||||
}
|
||||
|
||||
/// turns to skip the display of
|
||||
pub fn display_skips(mut self, display_skips: usize) -> Self {
|
||||
self.display_skips = display_skips;
|
||||
self
|
||||
}
|
||||
|
||||
/// wether to clear the terminal or not between displays
|
||||
pub fn clear_term(mut self, clear_term: bool) -> Self {
|
||||
self.clear_term = clear_term;
|
||||
self
|
||||
}
|
||||
|
||||
/// seed for the procedural coloration of tiles
|
||||
pub fn color_seed(mut self, color_seed: u16) -> Self {
|
||||
self.color_seed = color_seed;
|
||||
self
|
||||
}
|
||||
|
||||
/// duration of pauses between turns
|
||||
pub fn turn_duration(mut self, turn_duration: Duration) -> Self {
|
||||
self.turn_duration = turn_duration;
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Rules {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
display: true,
|
||||
display_skips: 0,
|
||||
clear_term: true,
|
||||
color_seed: 35,
|
||||
turn_duration: Duration::ZERO,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct GameManager {
|
||||
game: Game,
|
||||
controller: Box<dyn Controller>,
|
||||
grid_displayer: GridDisplayer,
|
||||
display_to_skip: usize,
|
||||
display: bool,
|
||||
display_skips: usize,
|
||||
clear_term: bool,
|
||||
turn_duration: Duration,
|
||||
}
|
||||
|
||||
impl GameManager {
|
||||
pub fn new(
|
||||
game_rules: game::Rules,
|
||||
manager_rules: self::Rules,
|
||||
controller: Box<dyn Controller>,
|
||||
) -> Self {
|
||||
let game = Game::new(game_rules);
|
||||
let Rules {
|
||||
clear_term,
|
||||
color_seed,
|
||||
display,
|
||||
display_skips,
|
||||
turn_duration,
|
||||
} = manager_rules;
|
||||
let grid_displayer = GridDisplayer::new(color_seed);
|
||||
Self {
|
||||
game,
|
||||
controller,
|
||||
display_to_skip: 0,
|
||||
display,
|
||||
display_skips,
|
||||
clear_term,
|
||||
turn_duration,
|
||||
grid_displayer,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn turn(&mut self) -> Result<(), GameError> {
|
||||
self.display_conditionnally();
|
||||
self.game_turn()?;
|
||||
thread::sleep(self.turn_duration);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn display_conditionnally(&mut self) {
|
||||
if self.display {
|
||||
if self.display_to_skip == 0 {
|
||||
if self.clear_term {
|
||||
clear_term();
|
||||
}
|
||||
self.print_display();
|
||||
self.display_to_skip = self.display_skips;
|
||||
} else {
|
||||
self.display_to_skip -= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn game_turn(&mut self) -> Result<(), GameError> {
|
||||
let board = self.game.get_board();
|
||||
let movement = self.controller.next_move(board)?;
|
||||
self.game.turn(movement)?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn print_display(&self) {
|
||||
let headline_display = self.get_headline_display();
|
||||
println!("{headline_display}");
|
||||
let grid = self.game.get_board();
|
||||
let grid_display = self.grid_displayer.display(grid);
|
||||
println!("{grid_display}");
|
||||
}
|
||||
|
||||
fn get_headline_display(&self) -> String {
|
||||
let score = self.game.get_score();
|
||||
let turn = self.game.get_turn_index();
|
||||
let biggest_tile = self.game.get_board().biggest_value();
|
||||
format!("score: {score:>12} | biggest tile: {biggest_tile:>12} | turn: {turn:>12}")
|
||||
}
|
||||
|
||||
pub fn play_all(&mut self) -> Result<(), GameError> {
|
||||
loop {
|
||||
self.turn()?;
|
||||
}
|
||||
}
|
||||
}
|
113
rs48_lib/src/grid.rs
Normal file
113
rs48_lib/src/grid.rs
Normal file
|
@ -0,0 +1,113 @@
|
|||
#[derive(Clone, Copy)]
|
||||
pub struct Tile {
|
||||
value: Option<usize>,
|
||||
}
|
||||
|
||||
impl Tile {
|
||||
pub fn new_with_value(value: usize) -> Self {
|
||||
Self { value: Some(value) }
|
||||
}
|
||||
pub fn new_empty() -> Self {
|
||||
Self { value: None }
|
||||
}
|
||||
|
||||
pub fn value(&self) -> Option<usize> {
|
||||
self.value.clone()
|
||||
}
|
||||
|
||||
pub fn is_empty(&self) -> bool {
|
||||
if let Some(_) = self.value {
|
||||
false
|
||||
} else {
|
||||
true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct Grid {
|
||||
size: usize,
|
||||
tiles: Vec<Vec<Tile>>,
|
||||
}
|
||||
|
||||
impl Grid {
|
||||
///
|
||||
/// constructor
|
||||
///
|
||||
pub fn new(size: usize) -> Self {
|
||||
let tiles = (0..size)
|
||||
.map(|_| (0..size).map(|_| Tile::new_empty()).collect())
|
||||
.collect();
|
||||
Self { size, tiles }
|
||||
}
|
||||
|
||||
///
|
||||
/// set the value of the tile at the selected position
|
||||
///
|
||||
pub fn set(&mut self, (x, y): (usize, usize), value: Option<usize>) {
|
||||
self.tiles[y][x] = if let Some(value) = value {
|
||||
Tile::new_with_value(value)
|
||||
} else {
|
||||
Tile::new_empty()
|
||||
};
|
||||
}
|
||||
|
||||
///
|
||||
/// get a tile if the position is in the grid
|
||||
///
|
||||
pub fn get(&self, (x, y): (usize, usize)) -> Option<&Tile> {
|
||||
match self.tiles.get(y).map(|row| row.get(x)) {
|
||||
Some(Some(tile)) => Some(tile),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
///
|
||||
/// get the value of a tile if the position is in the grid and the tile has a value
|
||||
///
|
||||
pub fn get_val(&self, (x, y): (usize, usize)) -> Option<usize> {
|
||||
match self.get((x, y)).map(|tile| tile.value()) {
|
||||
Some(Some(value)) => Some(value),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
///
|
||||
/// get the size of the grid
|
||||
///
|
||||
pub fn size(&self) -> usize {
|
||||
self.size
|
||||
}
|
||||
|
||||
///
|
||||
/// get the array of tiles
|
||||
///
|
||||
pub fn tiles(&self) -> &Vec<Vec<Tile>> {
|
||||
&self.tiles
|
||||
}
|
||||
|
||||
///
|
||||
/// move a tile over another one, replace the previously occupied place by an empty tile and overrides the destination
|
||||
///
|
||||
pub fn move_tile(&mut self, (src_x, src_y): (usize, usize), (dst_x, dst_y): (usize, usize)) {
|
||||
let src = self.tiles[src_y][src_x].clone();
|
||||
self.tiles[dst_y][dst_x] = src;
|
||||
self.tiles[src_y][src_x] = Tile::new_empty();
|
||||
}
|
||||
|
||||
///
|
||||
/// get the biggest value of the board
|
||||
///
|
||||
pub fn biggest_value(&self) -> usize {
|
||||
self.tiles()
|
||||
.iter()
|
||||
.map(|row| {
|
||||
row.iter()
|
||||
.filter_map(|tile| tile.value())
|
||||
.reduce(|a, b| a.max(b))
|
||||
})
|
||||
.filter_map(|value| value)
|
||||
.reduce(|a, b| a.max(b))
|
||||
.unwrap_or(0)
|
||||
}
|
||||
}
|
188
rs48_lib/src/grid_displayer.rs
Normal file
188
rs48_lib/src/grid_displayer.rs
Normal file
|
@ -0,0 +1,188 @@
|
|||
use std::{
|
||||
collections::hash_map::DefaultHasher,
|
||||
hash::{Hash, Hasher},
|
||||
mem::transmute_copy,
|
||||
};
|
||||
|
||||
use termion::color;
|
||||
|
||||
use super::grid::{Grid, Tile};
|
||||
|
||||
pub struct TileDisplayer {
|
||||
color_seed: u16,
|
||||
}
|
||||
|
||||
impl TileDisplayer {
|
||||
pub fn new(color_seed: u16) -> Self {
|
||||
Self { color_seed }
|
||||
}
|
||||
|
||||
const TILE_LENGTH: usize = 7;
|
||||
const TILE_HEIGHT: usize = 3;
|
||||
|
||||
pub fn display(&self, tile: &Tile) -> String {
|
||||
match tile.value() {
|
||||
Some(value) => {
|
||||
Self::color_representation(Self::display_number(value), value, self.color_seed)
|
||||
}
|
||||
None => [
|
||||
// empty tile
|
||||
" ", " ", " ",
|
||||
]
|
||||
.join("\n"),
|
||||
}
|
||||
}
|
||||
|
||||
fn display_number(value: usize) -> String {
|
||||
let result = [
|
||||
// number tile
|
||||
"┌─ ─┐",
|
||||
&Self::pad_both(value.to_string(), Self::TILE_LENGTH),
|
||||
"└─ ─┘",
|
||||
]
|
||||
.join("\n");
|
||||
result
|
||||
}
|
||||
|
||||
fn pad_both(text: String, length: usize) -> String {
|
||||
let mut text = text;
|
||||
while text.len() < length {
|
||||
text = format!(" {text} ");
|
||||
}
|
||||
if text.len() > length {
|
||||
(&text)[..length].to_string()
|
||||
} else {
|
||||
text
|
||||
}
|
||||
}
|
||||
|
||||
fn color_representation(text: String, value: usize, color_seed: u16) -> String {
|
||||
let color = Self::hashed_color(value, color_seed);
|
||||
let color_code = color::Bg(color);
|
||||
let reset_code = color::Bg(color::Reset);
|
||||
|
||||
let text = text
|
||||
.split("\n")
|
||||
.map(|line| format!("{color_code}{line}{reset_code}"))
|
||||
.collect::<Vec<_>>()
|
||||
.join("\n");
|
||||
text
|
||||
}
|
||||
|
||||
fn hashed_color(value: usize, color_seed: u16) -> color::Rgb {
|
||||
let mut hasher = DefaultHasher::new();
|
||||
(value + color_seed as usize).hash(&mut hasher);
|
||||
let hash = hasher.finish();
|
||||
// SAFETY:
|
||||
// there are no logic that relies on the value of the outputted numbers, thus it is safe to create them without constructors
|
||||
let [frac_a, frac_b]: [f64; 2] = unsafe { transmute_copy::<_, [u32; 2]>(&hash) }
|
||||
.into_iter()
|
||||
.map(|frac| (frac as f64) / (u32::MAX as f64))
|
||||
.collect::<Vec<_>>()
|
||||
.try_into()
|
||||
.unwrap();
|
||||
|
||||
let mut remaining = 255f64;
|
||||
let r = Self::take_fraction(&mut remaining, frac_a, 150.) as u8;
|
||||
let g = Self::take_fraction(&mut remaining, frac_b, 150.) as u8;
|
||||
let b = remaining as u8;
|
||||
color::Rgb(r, g, b)
|
||||
}
|
||||
|
||||
fn take_fraction(remainder: &mut f64, frac: f64, max: f64) -> f64 {
|
||||
let result = (*remainder * frac).min(max);
|
||||
*remainder -= result;
|
||||
result
|
||||
}
|
||||
}
|
||||
|
||||
pub struct GridDisplayer {
|
||||
tile_displayer: TileDisplayer,
|
||||
}
|
||||
|
||||
impl GridDisplayer {
|
||||
pub fn new(color_seed: u16) -> Self {
|
||||
let tile_displayer = TileDisplayer::new(color_seed);
|
||||
Self { tile_displayer }
|
||||
}
|
||||
|
||||
/// (0: '┘'), (1: '┐'), (2: '┌'), (3: '└'), (4: '┼'), (5: '─'), (6: '├'), (7: '┤'), (8: '┴'), (9: '┬'), (10: '│')
|
||||
const DISPLAY_CHAR: [&'static str; 11] =
|
||||
["┘", "┐", "┌", "└", "┼", "─", "├", "┤", "┴", "┬", "│"];
|
||||
|
||||
///
|
||||
/// returns a string of multiple lines representing the grid
|
||||
///
|
||||
pub fn display(&self, grid: &Grid) -> String {
|
||||
let tiles: Vec<Vec<_>> = grid
|
||||
.tiles()
|
||||
.iter()
|
||||
.map(|row| {
|
||||
row.iter()
|
||||
.map(|tile| self.tile_displayer.display(tile))
|
||||
.collect()
|
||||
})
|
||||
.collect();
|
||||
let row_representations: Vec<_> = tiles
|
||||
.iter()
|
||||
.map(|row_representation| {
|
||||
let mut row_lines = (0..TileDisplayer::TILE_HEIGHT)
|
||||
.map(|_| vec![])
|
||||
.collect::<Vec<_>>();
|
||||
// push every item lines in [`row_lines`]
|
||||
for item_representation in row_representation {
|
||||
item_representation
|
||||
.split('\n')
|
||||
.into_iter()
|
||||
.zip(row_lines.iter_mut())
|
||||
.for_each(|(item_line, row_line)| row_line.push(item_line.to_string()));
|
||||
}
|
||||
// join lines of [`row_lines`]
|
||||
let row_lines = row_lines
|
||||
.iter_mut()
|
||||
.map(|line_parts| line_parts.join(Self::DISPLAY_CHAR[10]).to_string())
|
||||
.map(|line| [Self::DISPLAY_CHAR[10], &line, Self::DISPLAY_CHAR[10]].join(""))
|
||||
.collect::<Vec<_>>();
|
||||
row_lines.join("\n")
|
||||
})
|
||||
.collect();
|
||||
|
||||
[
|
||||
self.first_grid_display_line(grid),
|
||||
row_representations.join(&self.between_grid_display_line(grid)),
|
||||
self.last_grid_display_line(grid),
|
||||
]
|
||||
.join("\n")
|
||||
}
|
||||
|
||||
fn first_grid_display_line(&self, grid: &Grid) -> String {
|
||||
let middle = (0..grid.size())
|
||||
.map(|_| Self::DISPLAY_CHAR[5].repeat(TileDisplayer::TILE_LENGTH))
|
||||
.collect::<Vec<_>>()
|
||||
.join(Self::DISPLAY_CHAR[9]);
|
||||
[Self::DISPLAY_CHAR[2], &middle, Self::DISPLAY_CHAR[1]].join("")
|
||||
}
|
||||
|
||||
fn between_grid_display_line(&self, grid: &Grid) -> String {
|
||||
let middle = (0..grid.size())
|
||||
.map(|_| Self::DISPLAY_CHAR[5].repeat(TileDisplayer::TILE_LENGTH))
|
||||
.collect::<Vec<_>>()
|
||||
.join(Self::DISPLAY_CHAR[4]);
|
||||
[
|
||||
"\n",
|
||||
Self::DISPLAY_CHAR[6],
|
||||
&middle,
|
||||
Self::DISPLAY_CHAR[7],
|
||||
"\n",
|
||||
]
|
||||
.join("")
|
||||
}
|
||||
|
||||
fn last_grid_display_line(&self, grid: &Grid) -> String {
|
||||
let middle = (0..grid.size())
|
||||
.map(|_| Self::DISPLAY_CHAR[5].repeat(TileDisplayer::TILE_LENGTH))
|
||||
.collect::<Vec<_>>()
|
||||
.join(Self::DISPLAY_CHAR[8]);
|
||||
[Self::DISPLAY_CHAR[3], &middle, Self::DISPLAY_CHAR[0], "\n"].join("")
|
||||
}
|
||||
}
|
19
rs48_lib/src/lib.rs
Normal file
19
rs48_lib/src/lib.rs
Normal file
|
@ -0,0 +1,19 @@
|
|||
pub mod controller;
|
||||
pub mod game;
|
||||
pub mod game_manager;
|
||||
pub mod grid;
|
||||
pub mod grid_displayer;
|
||||
|
||||
pub fn clear_term() {
|
||||
print!("\x1B[2J\x1B[1;1H");
|
||||
}
|
||||
|
||||
pub mod prelude {
|
||||
pub use super::controller::{
|
||||
Controller, PlayerController, RandomController, SimulatedController,
|
||||
};
|
||||
pub use super::game::GameError;
|
||||
pub use super::game::Rules as GameRules;
|
||||
pub use super::game_manager::GameManager;
|
||||
pub use super::game_manager::Rules as ManagerRules;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue