factor player direction as component property
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parent
e502ca00de
commit
fb85af7c40
2 changed files with 15 additions and 10 deletions
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@ -55,9 +55,10 @@ export class Session {
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move(direction: Vec2) {
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const pos = this.entity.get_force(CompPos);
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pos.move_collide(this.engine, direction);
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const player = this.entity.get_force(CompPlayer);
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const display = this.entity.get_force(CompDisplay);
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if (direction.x() > 0) display.update("P/");
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if (direction.x() < 0) display.update("\\P");
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if (direction.x() > 0) player.direction = Dir.Right, display.update("P/");
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if (direction.x() < 0) player.direction = Dir.Left, display.update("\\P");
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}
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}
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@ -67,15 +68,18 @@ export function sys_spawn_player(position: Vec2) {
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entity.insert(
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new CompPlayer(),
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new CompPos(entity, position),
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new CompDisplay("P/"),
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new CompDisplay("\\P"),
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)
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);
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};
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}
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export class CompPlayer {
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life;
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constructor() {
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this.life = 10;
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}
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enum Dir {
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Left,
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Right,
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}
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export class CompPlayer {
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life = 10;
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direction = Dir.Left;
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}
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