add player rotation display
This commit is contained in:
parent
bfb92c513d
commit
e502ca00de
3 changed files with 9 additions and 5 deletions
|
@ -26,7 +26,3 @@ export function display_parser() {
|
|||
}),
|
||||
});
|
||||
}
|
||||
|
||||
function char_parser() {
|
||||
return z.string().length(1);
|
||||
}
|
||||
|
|
|
@ -5,9 +5,14 @@ import { query_in_rect } from "./world.ts";
|
|||
|
||||
export class CompDisplay {
|
||||
display;
|
||||
|
||||
constructor(display: string) {
|
||||
this.display = display;
|
||||
}
|
||||
|
||||
update(display: string) {
|
||||
this.display = display;
|
||||
}
|
||||
}
|
||||
|
||||
export function sys_render_world(center: Vec2, size: Vec2) {
|
||||
|
|
|
@ -55,6 +55,9 @@ export class Session {
|
|||
move(direction: Vec2) {
|
||||
const pos = this.entity.get_force(CompPos);
|
||||
pos.move_collide(this.engine, direction);
|
||||
const display = this.entity.get_force(CompDisplay);
|
||||
if (direction.x() > 0) display.update("P/");
|
||||
if (direction.x() < 0) display.update("\\P");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -64,7 +67,7 @@ export function sys_spawn_player(position: Vec2) {
|
|||
entity.insert(
|
||||
new CompPlayer(),
|
||||
new CompPos(entity, position),
|
||||
new CompDisplay("`/"),
|
||||
new CompDisplay("P/"),
|
||||
)
|
||||
);
|
||||
};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue