changed standard to hard tabulations
This commit is contained in:
parent
0b7e0f847c
commit
5fde51e81b
6 changed files with 411 additions and 410 deletions
1
rustfmt.toml
Normal file
1
rustfmt.toml
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@ -0,0 +1 @@
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hard_tabs = true
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@ -2,63 +2,63 @@ use termion::{event::Key, input::TermRead, raw::IntoRawMode};
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use super::grid::Grid;
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use std::{
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error::Error,
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fmt::Display,
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io::{stdin, stdout},
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error::Error,
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fmt::Display,
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io::{stdin, stdout},
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};
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pub enum Move {
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LEFT,
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RIGHT,
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UP,
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DOWN,
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LEFT,
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RIGHT,
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UP,
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DOWN,
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}
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#[derive(Debug)]
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pub enum ControllerError {
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ExitSignal,
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ExitSignal,
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}
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impl Display for ControllerError {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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let msg = match self {
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ControllerError::ExitSignal => "received exit signal",
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};
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f.write_str(msg)
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}
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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let msg = match self {
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ControllerError::ExitSignal => "received exit signal",
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};
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f.write_str(msg)
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}
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}
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impl Error for ControllerError {}
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pub trait Controller {
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fn next_move(&mut self, grid: &Grid) -> Result<Move, ControllerError>;
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fn next_move(&mut self, grid: &Grid) -> Result<Move, ControllerError>;
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}
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pub struct PlayerController {
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//
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//
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}
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impl PlayerController {
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pub fn new() -> Self {
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Self {}
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}
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pub fn new() -> Self {
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Self {}
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}
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}
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impl Controller for PlayerController {
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fn next_move(&mut self, _grid: &Grid) -> Result<Move, ControllerError> {
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let stdin = stdin();
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let mut _stdout = stdout().into_raw_mode().unwrap();
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for c in stdin.keys() {
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let movement = match c.unwrap() {
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Key::Char('q') => return Err(ControllerError::ExitSignal),
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Key::Left => Move::LEFT,
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Key::Right => Move::RIGHT,
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Key::Up => Move::UP,
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Key::Down => Move::DOWN,
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_ => continue,
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};
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return Ok(movement);
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}
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unreachable!()
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}
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fn next_move(&mut self, _grid: &Grid) -> Result<Move, ControllerError> {
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let stdin = stdin();
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let mut _stdout = stdout().into_raw_mode().unwrap();
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for c in stdin.keys() {
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let movement = match c.unwrap() {
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Key::Char('q') => return Err(ControllerError::ExitSignal),
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Key::Left => Move::LEFT,
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Key::Right => Move::RIGHT,
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Key::Up => Move::UP,
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Key::Down => Move::DOWN,
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_ => continue,
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};
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return Ok(movement);
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}
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unreachable!()
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}
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}
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356
src/lib/game.rs
356
src/lib/game.rs
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@ -1,226 +1,226 @@
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use std::{error::Error, fmt::Display};
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use super::{
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controller::{Controller, Move, PlayerController},
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grid::Grid,
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controller::{Controller, Move, PlayerController},
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grid::Grid,
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};
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pub struct Rules {
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size: usize,
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spawn_per_turn: usize,
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controller: Box<dyn Controller>,
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size: usize,
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spawn_per_turn: usize,
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controller: Box<dyn Controller>,
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}
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impl Rules {
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pub fn size(mut self, size: usize) -> Self {
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self.size = size;
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self
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}
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pub fn size(mut self, size: usize) -> Self {
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self.size = size;
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self
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}
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pub fn spawn_per_turn(mut self, spawn_per_turn: usize) -> Self {
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self.spawn_per_turn = spawn_per_turn;
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self
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}
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pub fn spawn_per_turn(mut self, spawn_per_turn: usize) -> Self {
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self.spawn_per_turn = spawn_per_turn;
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self
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}
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}
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impl Default for Rules {
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fn default() -> Self {
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Self {
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size: 4,
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spawn_per_turn: 1,
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controller: Box::new(PlayerController::new()),
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}
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}
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fn default() -> Self {
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Self {
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size: 4,
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spawn_per_turn: 1,
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controller: Box::new(PlayerController::new()),
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}
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}
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}
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#[derive(Debug)]
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pub enum Err2048 {
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GridIsFull,
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GridIsFull,
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}
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impl Display for Err2048 {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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let msg = match self {
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&Self::GridIsFull => "grid is full",
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};
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f.write_str(msg)
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}
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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let msg = match self {
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&Self::GridIsFull => "grid is full",
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};
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f.write_str(msg)
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}
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}
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impl Error for Err2048 {}
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pub struct Game {
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board: Grid,
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controller: Box<dyn Controller>,
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spawn_per_turn: usize,
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board: Grid,
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controller: Box<dyn Controller>,
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spawn_per_turn: usize,
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}
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impl Game {
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pub fn new(rules: Rules) -> Self {
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let Rules {
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controller,
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size,
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spawn_per_turn,
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} = rules;
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pub fn new(rules: Rules) -> Self {
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let Rules {
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controller,
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size,
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spawn_per_turn,
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} = rules;
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Self {
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board: Grid::new(size),
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controller,
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spawn_per_turn,
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}
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}
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Self {
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board: Grid::new(size),
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controller,
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spawn_per_turn,
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}
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}
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pub fn turn(&mut self) -> Result<(), Box<dyn Error>> {
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for _ in 0..self.spawn_per_turn {
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self.spawn_random()?;
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}
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self.refresh_display();
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let movement = self.controller.next_move(&self.board)?;
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self.perform_move(movement);
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Ok(())
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}
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pub fn turn(&mut self) -> Result<(), Box<dyn Error>> {
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for _ in 0..self.spawn_per_turn {
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self.spawn_random()?;
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}
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self.refresh_display();
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let movement = self.controller.next_move(&self.board)?;
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self.perform_move(movement);
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Ok(())
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}
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pub fn spawn_random(&mut self) -> Result<(), Box<dyn Error>> {
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let mut potentials = vec![];
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for x in 0..self.board.size() {
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for y in 0..self.board.size() {
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if self.board.get((x, y)).unwrap().is_empty() {
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potentials.push((x, y));
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}
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}
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}
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let potential_count = potentials.len() as f32;
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if potential_count == 0. {
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return Err(Err2048::GridIsFull.into());
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}
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let random = rand::random::<f32>() * potential_count;
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let index = random.floor() as usize;
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let (x, y) = potentials[index];
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self.board.set((x, y), Some(1));
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Ok(())
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}
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pub fn spawn_random(&mut self) -> Result<(), Box<dyn Error>> {
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let mut potentials = vec![];
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for x in 0..self.board.size() {
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for y in 0..self.board.size() {
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if self.board.get((x, y)).unwrap().is_empty() {
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potentials.push((x, y));
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}
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}
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}
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let potential_count = potentials.len() as f32;
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if potential_count == 0. {
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return Err(Err2048::GridIsFull.into());
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}
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let random = rand::random::<f32>() * potential_count;
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let index = random.floor() as usize;
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let (x, y) = potentials[index];
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self.board.set((x, y), Some(1));
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Ok(())
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}
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pub fn refresh_display(&self) {
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super::clear_term();
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let text = self.board.display();
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println!("{text}");
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}
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pub fn refresh_display(&self) {
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super::clear_term();
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let text = self.board.display();
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println!("{text}");
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}
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// TODO: macro peut être ?
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pub fn perform_move(&mut self, movement: Move) {
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match movement {
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Move::LEFT => {
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for y in 0..self.board.size() {
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for x in 0..self.board.size() {
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if !self.board.get((x, y)).unwrap().is_empty() {
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self.perform_linear_move((-1, 0), (x, y));
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}
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}
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}
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}
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Move::RIGHT => {
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for y in 0..self.board.size() {
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for x in (0..self.board.size()).rev() {
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if !self.board.get((x, y)).unwrap().is_empty() {
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self.perform_linear_move((1, 0), (x, y));
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}
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}
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}
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}
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Move::UP => {
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for x in 0..self.board.size() {
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for y in 0..self.board.size() {
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if !self.board.get((x, y)).unwrap().is_empty() {
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self.perform_linear_move((0, -1), (x, y));
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}
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}
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}
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}
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Move::DOWN => {
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for x in 0..self.board.size() {
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for y in (0..self.board.size()).rev() {
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if !self.board.get((x, y)).unwrap().is_empty() {
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self.perform_linear_move((0, 1), (x, y));
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}
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}
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}
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}
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};
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}
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// TODO: macro peut être ?
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pub fn perform_move(&mut self, movement: Move) {
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match movement {
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Move::LEFT => {
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for y in 0..self.board.size() {
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for x in 0..self.board.size() {
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if !self.board.get((x, y)).unwrap().is_empty() {
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self.perform_linear_move((-1, 0), (x, y));
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}
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}
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}
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}
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Move::RIGHT => {
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for y in 0..self.board.size() {
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for x in (0..self.board.size()).rev() {
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if !self.board.get((x, y)).unwrap().is_empty() {
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self.perform_linear_move((1, 0), (x, y));
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}
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}
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}
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}
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Move::UP => {
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for x in 0..self.board.size() {
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for y in 0..self.board.size() {
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if !self.board.get((x, y)).unwrap().is_empty() {
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self.perform_linear_move((0, -1), (x, y));
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}
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}
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}
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}
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Move::DOWN => {
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for x in 0..self.board.size() {
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for y in (0..self.board.size()).rev() {
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if !self.board.get((x, y)).unwrap().is_empty() {
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self.perform_linear_move((0, 1), (x, y));
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}
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}
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}
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}
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};
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}
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fn perform_linear_move(&mut self, direction: (isize, isize), tile_pos: (usize, usize)) {
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let mut displacement = Displacement::new(&mut self.board, tile_pos, direction);
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displacement.move_all();
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}
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fn perform_linear_move(&mut self, direction: (isize, isize), tile_pos: (usize, usize)) {
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let mut displacement = Displacement::new(&mut self.board, tile_pos, direction);
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displacement.move_all();
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}
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}
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pub struct Displacement<'g> {
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grid: &'g mut Grid,
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position: (usize, usize),
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direction: (isize, isize),
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grid: &'g mut Grid,
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position: (usize, usize),
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direction: (isize, isize),
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}
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impl<'g> Displacement<'g> {
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pub fn new(grid: &'g mut Grid, position: (usize, usize), direction: (isize, isize)) -> Self {
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Self {
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grid,
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position,
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direction,
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}
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}
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pub fn new(grid: &'g mut Grid, position: (usize, usize), direction: (isize, isize)) -> Self {
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Self {
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grid,
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position,
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direction,
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}
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}
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pub fn move_all(&mut self) {
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loop {
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let can_continue = self.move_once();
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if !can_continue {
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break;
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}
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}
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}
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pub fn move_all(&mut self) {
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loop {
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let can_continue = self.move_once();
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if !can_continue {
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break;
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}
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}
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}
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fn move_once(&mut self) -> bool {
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let current_pos = self.position.clone();
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let current_value = self.grid.get_val(current_pos).unwrap();
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if let Some(next_pos) = self.get_next_pos() {
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match self.grid.get_val(next_pos) {
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None => {
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self.grid.move_tile(current_pos, next_pos);
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self.set_pos(next_pos);
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true
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}
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Some(value) if value == current_value => {
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self.grid.move_tile(current_pos, next_pos);
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self.grid.set(next_pos, Some(value * 2));
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false
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}
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Some(_) => false,
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}
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} else {
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false
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}
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}
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fn move_once(&mut self) -> bool {
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let current_pos = self.position.clone();
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let current_value = self.grid.get_val(current_pos).unwrap();
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if let Some(next_pos) = self.get_next_pos() {
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match self.grid.get_val(next_pos) {
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None => {
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self.grid.move_tile(current_pos, next_pos);
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self.set_pos(next_pos);
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true
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}
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Some(value) if value == current_value => {
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self.grid.move_tile(current_pos, next_pos);
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self.grid.set(next_pos, Some(value * 2));
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false
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}
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Some(_) => false,
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}
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} else {
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false
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}
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}
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fn get_next_pos(&self) -> Option<(usize, usize)> {
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let (current_x, current_y) = self.position.clone();
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let (dx, dy) = self.direction.clone();
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if would_overflow(current_x, dx, self.grid.size() - 1)
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|| would_overflow(current_y, dy, self.grid.size() - 1)
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{
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None
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} else {
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let next_x = (current_x as isize) + dx;
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let next_y = (current_y as isize) + dy;
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Some((next_x as usize, next_y as usize))
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}
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}
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fn get_next_pos(&self) -> Option<(usize, usize)> {
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let (current_x, current_y) = self.position.clone();
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let (dx, dy) = self.direction.clone();
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if would_overflow(current_x, dx, self.grid.size() - 1)
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|| would_overflow(current_y, dy, self.grid.size() - 1)
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{
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None
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} else {
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let next_x = (current_x as isize) + dx;
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let next_y = (current_y as isize) + dy;
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Some((next_x as usize, next_y as usize))
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}
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}
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fn set_pos(&mut self, (x, y): (usize, usize)) {
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self.position = (x, y);
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}
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fn set_pos(&mut self, (x, y): (usize, usize)) {
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self.position = (x, y);
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}
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}
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fn would_overflow(n: usize, d: isize, max: usize) -> bool {
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let too_little = n == 0 && d == -1;
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let too_big = n == max && d == 1;
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too_little || too_big
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let too_little = n == 0 && d == -1;
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let too_big = n == max && d == 1;
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too_little || too_big
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}
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382
src/lib/grid.rs
382
src/lib/grid.rs
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@ -1,231 +1,231 @@
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#[derive(Clone, Copy)]
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||||
pub struct Tile {
|
||||
value: Option<usize>,
|
||||
value: Option<usize>,
|
||||
}
|
||||
|
||||
impl Tile {
|
||||
pub fn new_with_value(value: usize) -> Self {
|
||||
Self { value: Some(value) }
|
||||
}
|
||||
pub fn new_empty() -> Self {
|
||||
Self { value: None }
|
||||
}
|
||||
pub fn new_with_value(value: usize) -> Self {
|
||||
Self { value: Some(value) }
|
||||
}
|
||||
pub fn new_empty() -> Self {
|
||||
Self { value: None }
|
||||
}
|
||||
|
||||
pub fn value(&self) -> Option<usize> {
|
||||
self.value.clone()
|
||||
}
|
||||
pub fn value(&self) -> Option<usize> {
|
||||
self.value.clone()
|
||||
}
|
||||
|
||||
pub fn is_empty(&self) -> bool {
|
||||
if let Some(_) = self.value {
|
||||
false
|
||||
} else {
|
||||
true
|
||||
}
|
||||
}
|
||||
pub fn is_empty(&self) -> bool {
|
||||
if let Some(_) = self.value {
|
||||
false
|
||||
} else {
|
||||
true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
///
|
||||
/// displayability
|
||||
///
|
||||
impl Tile {
|
||||
const TILE_LENGTH: usize = 7;
|
||||
const TILE_HEIGHT: usize = 3;
|
||||
const TILE_LENGTH: usize = 7;
|
||||
const TILE_HEIGHT: usize = 3;
|
||||
|
||||
pub fn display(&self) -> String {
|
||||
match self.value {
|
||||
Some(value) => Self::display_number(value),
|
||||
None => [
|
||||
// empty tile
|
||||
" ", " ", " ",
|
||||
]
|
||||
.join("\n"),
|
||||
}
|
||||
}
|
||||
pub fn display(&self) -> String {
|
||||
match self.value {
|
||||
Some(value) => Self::display_number(value),
|
||||
None => [
|
||||
// empty tile
|
||||
" ", " ", " ",
|
||||
]
|
||||
.join("\n"),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn display_number(value: usize) -> String {
|
||||
let result = [
|
||||
// number tile
|
||||
"┌─────┐",
|
||||
&Self::pad_both(value.to_string(), Self::TILE_LENGTH),
|
||||
"└─────┘",
|
||||
]
|
||||
.join("\n");
|
||||
result
|
||||
}
|
||||
pub fn display_number(value: usize) -> String {
|
||||
let result = [
|
||||
// number tile
|
||||
"┌─────┐",
|
||||
&Self::pad_both(value.to_string(), Self::TILE_LENGTH),
|
||||
"└─────┘",
|
||||
]
|
||||
.join("\n");
|
||||
result
|
||||
}
|
||||
|
||||
fn pad_both(text: String, length: usize) -> String {
|
||||
let mut text = text;
|
||||
while text.len() < length {
|
||||
text = format!(" {text} ");
|
||||
}
|
||||
if text.len() > length {
|
||||
(&text)[..length].to_string()
|
||||
} else {
|
||||
text
|
||||
}
|
||||
}
|
||||
fn pad_both(text: String, length: usize) -> String {
|
||||
let mut text = text;
|
||||
while text.len() < length {
|
||||
text = format!(" {text} ");
|
||||
}
|
||||
if text.len() > length {
|
||||
(&text)[..length].to_string()
|
||||
} else {
|
||||
text
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct Grid {
|
||||
size: usize,
|
||||
tiles: Vec<Vec<Tile>>,
|
||||
size: usize,
|
||||
tiles: Vec<Vec<Tile>>,
|
||||
}
|
||||
|
||||
impl Grid {
|
||||
///
|
||||
/// constructor
|
||||
///
|
||||
pub fn new(size: usize) -> Self {
|
||||
let tiles = (0..size)
|
||||
.map(|_| (0..size).map(|_| Tile::new_empty()).collect())
|
||||
.collect();
|
||||
Self { size, tiles }
|
||||
}
|
||||
///
|
||||
/// constructor
|
||||
///
|
||||
pub fn new(size: usize) -> Self {
|
||||
let tiles = (0..size)
|
||||
.map(|_| (0..size).map(|_| Tile::new_empty()).collect())
|
||||
.collect();
|
||||
Self { size, tiles }
|
||||
}
|
||||
|
||||
///
|
||||
/// set the value of the tile at the selected position
|
||||
///
|
||||
pub fn set(&mut self, (x, y): (usize, usize), value: Option<usize>) {
|
||||
self.tiles[y][x] = if let Some(value) = value {
|
||||
Tile::new_with_value(value)
|
||||
} else {
|
||||
Tile::new_empty()
|
||||
};
|
||||
}
|
||||
///
|
||||
/// set the value of the tile at the selected position
|
||||
///
|
||||
pub fn set(&mut self, (x, y): (usize, usize), value: Option<usize>) {
|
||||
self.tiles[y][x] = if let Some(value) = value {
|
||||
Tile::new_with_value(value)
|
||||
} else {
|
||||
Tile::new_empty()
|
||||
};
|
||||
}
|
||||
|
||||
///
|
||||
/// get a tile if the position is in the grid
|
||||
///
|
||||
pub fn get(&self, (x, y): (usize, usize)) -> Option<&Tile> {
|
||||
match self.tiles.get(y).map(|row| row.get(x)) {
|
||||
Some(Some(tile)) => Some(tile),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
///
|
||||
/// get a tile if the position is in the grid
|
||||
///
|
||||
pub fn get(&self, (x, y): (usize, usize)) -> Option<&Tile> {
|
||||
match self.tiles.get(y).map(|row| row.get(x)) {
|
||||
Some(Some(tile)) => Some(tile),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
///
|
||||
/// get the value of a tile if the position is in the grid and the tile has a value
|
||||
///
|
||||
pub fn get_val(&self, (x, y): (usize, usize)) -> Option<usize> {
|
||||
match self.get((x, y)).map(|tile| tile.value()) {
|
||||
Some(Some(value)) => Some(value),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
///
|
||||
/// get the value of a tile if the position is in the grid and the tile has a value
|
||||
///
|
||||
pub fn get_val(&self, (x, y): (usize, usize)) -> Option<usize> {
|
||||
match self.get((x, y)).map(|tile| tile.value()) {
|
||||
Some(Some(value)) => Some(value),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
///
|
||||
/// get the size of the grid
|
||||
///
|
||||
pub fn size(&self) -> usize {
|
||||
self.size
|
||||
}
|
||||
///
|
||||
/// get the size of the grid
|
||||
///
|
||||
pub fn size(&self) -> usize {
|
||||
self.size
|
||||
}
|
||||
|
||||
///
|
||||
/// move a tile over another one, replace the previously occupied place by an empty tile and overrides the destination
|
||||
///
|
||||
pub fn move_tile(&mut self, (src_x, src_y): (usize, usize), (dst_x, dst_y): (usize, usize)) {
|
||||
let src = self.tiles[src_y][src_x].clone();
|
||||
self.tiles[dst_y][dst_x] = src;
|
||||
self.tiles[src_y][src_x] = Tile::new_empty();
|
||||
}
|
||||
///
|
||||
/// move a tile over another one, replace the previously occupied place by an empty tile and overrides the destination
|
||||
///
|
||||
pub fn move_tile(&mut self, (src_x, src_y): (usize, usize), (dst_x, dst_y): (usize, usize)) {
|
||||
let src = self.tiles[src_y][src_x].clone();
|
||||
self.tiles[dst_y][dst_x] = src;
|
||||
self.tiles[src_y][src_x] = Tile::new_empty();
|
||||
}
|
||||
}
|
||||
|
||||
///
|
||||
/// displayability
|
||||
///
|
||||
impl Grid {
|
||||
/// 0: '┘'
|
||||
///
|
||||
/// 1: '┐'
|
||||
///
|
||||
/// 2: '┌'
|
||||
///
|
||||
/// 3: '└'
|
||||
///
|
||||
/// 4: '┼'
|
||||
///
|
||||
/// 5: '─'
|
||||
///
|
||||
/// 6: '├'
|
||||
///
|
||||
/// 7: '┤'
|
||||
///
|
||||
/// 8: '┴'
|
||||
///
|
||||
/// 9: '┬'
|
||||
///
|
||||
/// 10: '│'
|
||||
const DISPLAY_CHAR: [&'static str; 11] =
|
||||
["┘", "┐", "┌", "└", "┼", "─", "├", "┤", "┴", "┬", "│"];
|
||||
/// 0: '┘'
|
||||
///
|
||||
/// 1: '┐'
|
||||
///
|
||||
/// 2: '┌'
|
||||
///
|
||||
/// 3: '└'
|
||||
///
|
||||
/// 4: '┼'
|
||||
///
|
||||
/// 5: '─'
|
||||
///
|
||||
/// 6: '├'
|
||||
///
|
||||
/// 7: '┤'
|
||||
///
|
||||
/// 8: '┴'
|
||||
///
|
||||
/// 9: '┬'
|
||||
///
|
||||
/// 10: '│'
|
||||
const DISPLAY_CHAR: [&'static str; 11] =
|
||||
["┘", "┐", "┌", "└", "┼", "─", "├", "┤", "┴", "┬", "│"];
|
||||
|
||||
///
|
||||
/// returns a string of multiple lines representing the grid
|
||||
///
|
||||
pub fn display(&self) -> String {
|
||||
let tiles: Vec<Vec<_>> = self
|
||||
.tiles
|
||||
.iter()
|
||||
.map(|row| row.iter().map(|tile| tile.display()).collect())
|
||||
.collect();
|
||||
let row_representations: Vec<_> = tiles
|
||||
.iter()
|
||||
.map(|row_representation| {
|
||||
let mut row_lines = (0..Tile::TILE_HEIGHT).map(|_| vec![]).collect::<Vec<_>>();
|
||||
// push every item lines in [`row_lines`]
|
||||
for item_representation in row_representation {
|
||||
item_representation
|
||||
.split('\n')
|
||||
.into_iter()
|
||||
.zip(row_lines.iter_mut())
|
||||
.for_each(|(item_line, row_line)| row_line.push(item_line.to_string()));
|
||||
}
|
||||
// join lines of [`row_lines`]
|
||||
let row_lines = row_lines
|
||||
.iter_mut()
|
||||
.map(|line_parts| line_parts.join(Self::DISPLAY_CHAR[10]).to_string())
|
||||
.map(|line| [Self::DISPLAY_CHAR[10], &line, Self::DISPLAY_CHAR[10]].join(""))
|
||||
.collect::<Vec<_>>();
|
||||
row_lines.join("\n")
|
||||
})
|
||||
.collect();
|
||||
///
|
||||
/// returns a string of multiple lines representing the grid
|
||||
///
|
||||
pub fn display(&self) -> String {
|
||||
let tiles: Vec<Vec<_>> = self
|
||||
.tiles
|
||||
.iter()
|
||||
.map(|row| row.iter().map(|tile| tile.display()).collect())
|
||||
.collect();
|
||||
let row_representations: Vec<_> = tiles
|
||||
.iter()
|
||||
.map(|row_representation| {
|
||||
let mut row_lines = (0..Tile::TILE_HEIGHT).map(|_| vec![]).collect::<Vec<_>>();
|
||||
// push every item lines in [`row_lines`]
|
||||
for item_representation in row_representation {
|
||||
item_representation
|
||||
.split('\n')
|
||||
.into_iter()
|
||||
.zip(row_lines.iter_mut())
|
||||
.for_each(|(item_line, row_line)| row_line.push(item_line.to_string()));
|
||||
}
|
||||
// join lines of [`row_lines`]
|
||||
let row_lines = row_lines
|
||||
.iter_mut()
|
||||
.map(|line_parts| line_parts.join(Self::DISPLAY_CHAR[10]).to_string())
|
||||
.map(|line| [Self::DISPLAY_CHAR[10], &line, Self::DISPLAY_CHAR[10]].join(""))
|
||||
.collect::<Vec<_>>();
|
||||
row_lines.join("\n")
|
||||
})
|
||||
.collect();
|
||||
|
||||
[
|
||||
self.first_grid_display_line(),
|
||||
row_representations.join(&self.between_grid_display_line()),
|
||||
self.last_grid_display_line(),
|
||||
]
|
||||
.join("\n")
|
||||
}
|
||||
[
|
||||
self.first_grid_display_line(),
|
||||
row_representations.join(&self.between_grid_display_line()),
|
||||
self.last_grid_display_line(),
|
||||
]
|
||||
.join("\n")
|
||||
}
|
||||
|
||||
fn first_grid_display_line(&self) -> String {
|
||||
let middle = (0..self.size)
|
||||
.map(|_| Self::DISPLAY_CHAR[5].repeat(Tile::TILE_LENGTH))
|
||||
.collect::<Vec<_>>()
|
||||
.join(Self::DISPLAY_CHAR[9]);
|
||||
[Self::DISPLAY_CHAR[2], &middle, Self::DISPLAY_CHAR[1]].join("")
|
||||
}
|
||||
fn first_grid_display_line(&self) -> String {
|
||||
let middle = (0..self.size)
|
||||
.map(|_| Self::DISPLAY_CHAR[5].repeat(Tile::TILE_LENGTH))
|
||||
.collect::<Vec<_>>()
|
||||
.join(Self::DISPLAY_CHAR[9]);
|
||||
[Self::DISPLAY_CHAR[2], &middle, Self::DISPLAY_CHAR[1]].join("")
|
||||
}
|
||||
|
||||
fn between_grid_display_line(&self) -> String {
|
||||
let middle = (0..self.size)
|
||||
.map(|_| Self::DISPLAY_CHAR[5].repeat(Tile::TILE_LENGTH))
|
||||
.collect::<Vec<_>>()
|
||||
.join(Self::DISPLAY_CHAR[4]);
|
||||
[
|
||||
"\n",
|
||||
Self::DISPLAY_CHAR[6],
|
||||
&middle,
|
||||
Self::DISPLAY_CHAR[7],
|
||||
"\n",
|
||||
]
|
||||
.join("")
|
||||
}
|
||||
fn between_grid_display_line(&self) -> String {
|
||||
let middle = (0..self.size)
|
||||
.map(|_| Self::DISPLAY_CHAR[5].repeat(Tile::TILE_LENGTH))
|
||||
.collect::<Vec<_>>()
|
||||
.join(Self::DISPLAY_CHAR[4]);
|
||||
[
|
||||
"\n",
|
||||
Self::DISPLAY_CHAR[6],
|
||||
&middle,
|
||||
Self::DISPLAY_CHAR[7],
|
||||
"\n",
|
||||
]
|
||||
.join("")
|
||||
}
|
||||
|
||||
fn last_grid_display_line(&self) -> String {
|
||||
let middle = (0..self.size)
|
||||
.map(|_| Self::DISPLAY_CHAR[5].repeat(Tile::TILE_LENGTH))
|
||||
.collect::<Vec<_>>()
|
||||
.join(Self::DISPLAY_CHAR[8]);
|
||||
[Self::DISPLAY_CHAR[3], &middle, Self::DISPLAY_CHAR[0], "\n"].join("")
|
||||
}
|
||||
fn last_grid_display_line(&self) -> String {
|
||||
let middle = (0..self.size)
|
||||
.map(|_| Self::DISPLAY_CHAR[5].repeat(Tile::TILE_LENGTH))
|
||||
.collect::<Vec<_>>()
|
||||
.join(Self::DISPLAY_CHAR[8]);
|
||||
[Self::DISPLAY_CHAR[3], &middle, Self::DISPLAY_CHAR[0], "\n"].join("")
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,5 +3,5 @@ pub mod game;
|
|||
pub mod grid;
|
||||
|
||||
pub fn clear_term() {
|
||||
print!("\x1B[2J\x1B[1;1H");
|
||||
print!("\x1B[2J\x1B[1;1H");
|
||||
}
|
||||
|
|
10
src/main.rs
10
src/main.rs
|
@ -3,9 +3,9 @@ use lib::game::{Game, Rules};
|
|||
pub mod lib;
|
||||
|
||||
fn main() {
|
||||
let rules = Rules::default().size(4).spawn_per_turn(1);
|
||||
let mut game = Game::new(rules);
|
||||
loop {
|
||||
game.turn().unwrap();
|
||||
}
|
||||
let rules = Rules::default().size(4).spawn_per_turn(1);
|
||||
let mut game = Game::new(rules);
|
||||
loop {
|
||||
game.turn().unwrap();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue