split components into a separate crate, switched to workspace
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23 changed files with 935 additions and 60 deletions
188
rs48_lib/src/grid_displayer.rs
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188
rs48_lib/src/grid_displayer.rs
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@ -0,0 +1,188 @@
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use std::{
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collections::hash_map::DefaultHasher,
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hash::{Hash, Hasher},
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mem::transmute_copy,
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};
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use termion::color;
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use super::grid::{Grid, Tile};
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pub struct TileDisplayer {
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color_seed: u16,
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}
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impl TileDisplayer {
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pub fn new(color_seed: u16) -> Self {
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Self { color_seed }
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}
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const TILE_LENGTH: usize = 7;
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const TILE_HEIGHT: usize = 3;
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pub fn display(&self, tile: &Tile) -> String {
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match tile.value() {
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Some(value) => {
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Self::color_representation(Self::display_number(value), value, self.color_seed)
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}
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None => [
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// empty tile
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" ", " ", " ",
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]
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.join("\n"),
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}
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}
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fn display_number(value: usize) -> String {
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let result = [
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// number tile
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"┌─ ─┐",
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&Self::pad_both(value.to_string(), Self::TILE_LENGTH),
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"└─ ─┘",
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]
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.join("\n");
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result
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}
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fn pad_both(text: String, length: usize) -> String {
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let mut text = text;
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while text.len() < length {
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text = format!(" {text} ");
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}
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if text.len() > length {
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(&text)[..length].to_string()
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} else {
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text
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}
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}
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fn color_representation(text: String, value: usize, color_seed: u16) -> String {
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let color = Self::hashed_color(value, color_seed);
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let color_code = color::Bg(color);
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let reset_code = color::Bg(color::Reset);
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let text = text
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.split("\n")
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.map(|line| format!("{color_code}{line}{reset_code}"))
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.collect::<Vec<_>>()
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.join("\n");
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text
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}
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fn hashed_color(value: usize, color_seed: u16) -> color::Rgb {
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let mut hasher = DefaultHasher::new();
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(value + color_seed as usize).hash(&mut hasher);
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let hash = hasher.finish();
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// SAFETY:
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// there are no logic that relies on the value of the outputted numbers, thus it is safe to create them without constructors
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let [frac_a, frac_b]: [f64; 2] = unsafe { transmute_copy::<_, [u32; 2]>(&hash) }
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.into_iter()
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.map(|frac| (frac as f64) / (u32::MAX as f64))
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.collect::<Vec<_>>()
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.try_into()
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.unwrap();
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let mut remaining = 255f64;
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let r = Self::take_fraction(&mut remaining, frac_a, 150.) as u8;
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let g = Self::take_fraction(&mut remaining, frac_b, 150.) as u8;
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let b = remaining as u8;
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color::Rgb(r, g, b)
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}
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fn take_fraction(remainder: &mut f64, frac: f64, max: f64) -> f64 {
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let result = (*remainder * frac).min(max);
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*remainder -= result;
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result
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}
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}
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pub struct GridDisplayer {
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tile_displayer: TileDisplayer,
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}
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impl GridDisplayer {
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pub fn new(color_seed: u16) -> Self {
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let tile_displayer = TileDisplayer::new(color_seed);
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Self { tile_displayer }
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}
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/// (0: '┘'), (1: '┐'), (2: '┌'), (3: '└'), (4: '┼'), (5: '─'), (6: '├'), (7: '┤'), (8: '┴'), (9: '┬'), (10: '│')
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const DISPLAY_CHAR: [&'static str; 11] =
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["┘", "┐", "┌", "└", "┼", "─", "├", "┤", "┴", "┬", "│"];
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///
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/// returns a string of multiple lines representing the grid
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///
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pub fn display(&self, grid: &Grid) -> String {
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let tiles: Vec<Vec<_>> = grid
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.tiles()
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.iter()
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.map(|row| {
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row.iter()
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.map(|tile| self.tile_displayer.display(tile))
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.collect()
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})
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.collect();
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let row_representations: Vec<_> = tiles
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.iter()
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.map(|row_representation| {
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let mut row_lines = (0..TileDisplayer::TILE_HEIGHT)
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.map(|_| vec![])
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.collect::<Vec<_>>();
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// push every item lines in [`row_lines`]
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for item_representation in row_representation {
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item_representation
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.split('\n')
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.into_iter()
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.zip(row_lines.iter_mut())
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.for_each(|(item_line, row_line)| row_line.push(item_line.to_string()));
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}
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// join lines of [`row_lines`]
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let row_lines = row_lines
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.iter_mut()
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.map(|line_parts| line_parts.join(Self::DISPLAY_CHAR[10]).to_string())
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.map(|line| [Self::DISPLAY_CHAR[10], &line, Self::DISPLAY_CHAR[10]].join(""))
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.collect::<Vec<_>>();
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row_lines.join("\n")
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})
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.collect();
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[
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self.first_grid_display_line(grid),
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row_representations.join(&self.between_grid_display_line(grid)),
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self.last_grid_display_line(grid),
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]
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.join("\n")
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}
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fn first_grid_display_line(&self, grid: &Grid) -> String {
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let middle = (0..grid.size())
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.map(|_| Self::DISPLAY_CHAR[5].repeat(TileDisplayer::TILE_LENGTH))
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.collect::<Vec<_>>()
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.join(Self::DISPLAY_CHAR[9]);
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[Self::DISPLAY_CHAR[2], &middle, Self::DISPLAY_CHAR[1]].join("")
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}
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fn between_grid_display_line(&self, grid: &Grid) -> String {
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let middle = (0..grid.size())
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.map(|_| Self::DISPLAY_CHAR[5].repeat(TileDisplayer::TILE_LENGTH))
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.collect::<Vec<_>>()
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.join(Self::DISPLAY_CHAR[4]);
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[
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"\n",
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Self::DISPLAY_CHAR[6],
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&middle,
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Self::DISPLAY_CHAR[7],
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"\n",
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]
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.join("")
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}
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fn last_grid_display_line(&self, grid: &Grid) -> String {
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let middle = (0..grid.size())
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.map(|_| Self::DISPLAY_CHAR[5].repeat(TileDisplayer::TILE_LENGTH))
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.collect::<Vec<_>>()
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.join(Self::DISPLAY_CHAR[8]);
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[Self::DISPLAY_CHAR[3], &middle, Self::DISPLAY_CHAR[0], "\n"].join("")
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}
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}
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