From 9c96c9f828b82b78f41a46c715b8c47b19fd0823 Mon Sep 17 00:00:00 2001 From: JOLIMAITRE Matthieu Date: Sun, 4 Sep 2022 01:12:34 +0200 Subject: [PATCH] init --- .gitignore | 1 + Cargo.lock | 1749 +++++++++++++++++++++++++++++++++++++ Cargo.toml | 15 + fight_configs/300_000.ron | 22 + fight_configs/30_000.ron | 22 + fight_configs/default.ron | 22 + src/app.rs | 74 ++ src/builder.rs | 66 ++ src/main.rs | 56 ++ src/sim.rs | 189 ++++ src/view.rs | 23 + 11 files changed, 2239 insertions(+) create mode 100644 .gitignore create mode 100644 Cargo.lock create mode 100644 Cargo.toml create mode 100644 fight_configs/300_000.ron create mode 100644 fight_configs/30_000.ron create mode 100644 fight_configs/default.ron create mode 100644 src/app.rs create mode 100644 src/builder.rs create mode 100644 src/main.rs create mode 100644 src/sim.rs create mode 100644 src/view.rs diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..ea8c4bf --- /dev/null +++ b/.gitignore @@ -0,0 +1 @@ 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+name = "pixel_fight_rs" +version = "0.1.0" +edition = "2021" + +# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html + +[dependencies] +anyhow = "1.0.50" +clap = { version = "3.2.20", features = ["derive"] } +rand = "0.8.5" +rayon = "1.5.3" +ron = "0.8.0" +serde = { version = "1.0.144", features = ["derive"] } +speedy2d = "1.8.0" diff --git a/fight_configs/300_000.ron b/fight_configs/300_000.ron new file mode 100644 index 0000000..8afb9c4 --- /dev/null +++ b/fight_configs/300_000.ron @@ -0,0 +1,22 @@ +( + teams: [ + ( + color: (255, 0, 0), + position: (0.0, 0.0), + radius: 100.0, + count: 100000, + ), + ( + color: (0, 255, 0), + position: (0.0, 1000.0), + radius: 100.0, + count: 100000, + ), + ( + color: (0, 0, 255), + position: (800.0, 500.0), + radius: 100.0, + count: 100000, + ), + ], +) diff --git a/fight_configs/30_000.ron b/fight_configs/30_000.ron new file mode 100644 index 0000000..106c045 --- /dev/null +++ b/fight_configs/30_000.ron @@ -0,0 +1,22 @@ +( + teams: [ + Team ( + color: (255, 0, 0), + position: (0.0, 0.0), + radius: 100.0, + count: 10000, + ), + Team ( + color: (0, 255, 0), + position: (0.0, 1000.0), + radius: 100.0, + count: 10000, + ), + Team ( + color: (0, 0, 255), + position: (800.0, 500.0), + radius: 100.0, + count: 10000, + ), + ], +) diff --git a/fight_configs/default.ron b/fight_configs/default.ron new file mode 100644 index 0000000..94c7c39 --- /dev/null +++ b/fight_configs/default.ron @@ -0,0 +1,22 @@ +( + teams: [ + ( + color: (255, 0, 0), + position: (0.0, 0.0), + radius: 100.0, + count: 1000, + ), + ( + color: (0, 255, 0), + position: (0.0, 1000.0), + radius: 100.0, + count: 1000, + ), + ( + color: (0, 0, 255), + position: (800.0, 500.0), + radius: 100.0, + count: 1000, + ), + ], +) diff --git a/src/app.rs b/src/app.rs new file mode 100644 index 0000000..c1f855b --- /dev/null +++ b/src/app.rs @@ -0,0 +1,74 @@ +use std::time::Instant; + +use speedy2d::{color::Color, dimen::Vec2, shape::Rectangle, window::WindowHandler}; + +use crate::{Simulation, View}; + +#[derive(Debug)] +pub struct App { + sim: Simulation, + view: View, + last_tick: Instant, +} + +impl App { + pub fn new(sim: Simulation) -> Self { + Self { + sim, + view: View::default(), + last_tick: Instant::now(), + } + } + + pub fn tick(&mut self) { + let now = Instant::now(); + let delta = now.duration_since(self.last_tick); + self.sim.tick(delta); + self.last_tick = now; + } +} + +const UNIT_WIDTH: f32 = 4.; +const UNIT_SIZE: Vec2 = Vec2 { + x: UNIT_WIDTH, + y: UNIT_WIDTH, +}; + +impl WindowHandler for App { + fn on_draw( + &mut self, + helper: &mut speedy2d::window::WindowHelper<()>, + graphics: &mut speedy2d::Graphics2D, + ) { + self.tick(); + graphics.clear_screen(Color::from_hex_rgb(0x202020)); + + for unit in self.sim.units() { + if !unit.is_alive() { + continue; + } + let screen_position = unit.position() - self.view.origin(); + let tl = screen_position - (UNIT_SIZE / 2.); + let br = screen_position + (UNIT_SIZE / 2.); + graphics.draw_rectangle(Rectangle::new(tl, br), *unit.color(self.sim.teams())) + } + + helper.request_redraw(); + } + + fn on_keyboard_char( + &mut self, + _h: &mut speedy2d::window::WindowHelper<()>, + unicode_codepoint: char, + ) { + const MOVEMENT_STEP: f32 = 100.; + + match unicode_codepoint { + 'z' => self.view.displace((0., -MOVEMENT_STEP).into()), + 'q' => self.view.displace((-MOVEMENT_STEP, 0.).into()), + 's' => self.view.displace((0., MOVEMENT_STEP).into()), + 'd' => self.view.displace((MOVEMENT_STEP, 0.).into()), + _ => (), + } + } +} diff --git a/src/builder.rs b/src/builder.rs new file mode 100644 index 0000000..4870551 --- /dev/null +++ b/src/builder.rs @@ -0,0 +1,66 @@ +use serde::{Deserialize, Serialize}; +use speedy2d::color::Color; + +use crate::Simulation; + +#[derive(Debug, Serialize, Deserialize)] +pub struct Team { + color: (u8, u8, u8), + position: (f32, f32), + radius: f32, + count: usize, +} + +#[derive(Debug, Serialize, Deserialize)] +pub struct Descriptor { + teams: Vec, +} + +pub fn example_descriptor() -> Descriptor { + Descriptor { + teams: vec![ + Team { + color: (255, 0, 0), + count: 1000, + position: (0., 0.), + radius: 100., + }, + Team { + color: (0, 255, 0), + count: 1000, + position: (0., 1000.), + radius: 100., + }, + Team { + color: (0, 0, 255), + count: 1000, + position: (800., 500.), + radius: 100., + }, + ], + } +} + +impl Descriptor { + pub fn unwrap(self) -> Vec { + let Self { teams } = self; + teams + .into_iter() + .map( + |Team { + color: (r, g, b), + position, + count, + radius, + }| { + crate::Team::new(Color::from_int_rgb(r, g, b), position.into(), radius, count) + }, + ) + .collect() + } +} + +pub fn build(descr: Descriptor) -> Simulation { + let teams = descr.unwrap(); + Simulation::new(teams) +} diff --git a/src/main.rs b/src/main.rs new file mode 100644 index 0000000..9ceade8 --- /dev/null +++ b/src/main.rs @@ -0,0 +1,56 @@ +use std::fs; + +use clap::{Parser, Subcommand}; +use ron::ser::PrettyConfig; +use speedy2d::Window; + +mod sim; +pub use sim::{Simulation, Team}; + +mod view; +pub use view::View; + +mod builder; +pub use builder::{build, example_descriptor}; + +mod app; +pub use app::App; + +#[derive(Parser, Debug)] +/// Simple program for simulating pixel fights +pub struct Params { + #[clap(subcommand)] + command: Command, +} + +#[derive(Debug, Subcommand)] +enum Command { + /// Dumps an example fight configuration to stdout. + Example, + + /// Runs a fight from a configuration file. + Run { + /// Path to an example fight configuration file. + path: String, + }, +} + +fn main() { + let args: Params = Params::parse(); + match args.command { + Command::Example => { + let example = example_descriptor(); + let serialized = ron::ser::to_string_pretty(&example, PrettyConfig::default()).unwrap(); + println!("{serialized}"); + } + + Command::Run { path } => { + let content = fs::read_to_string(path).unwrap(); + let deserialized = ron::from_str(&content).unwrap(); + + let sim = build(deserialized); + let window = Window::new_centered("Pixel fight /rs", (800, 600)).unwrap(); + window.run_loop(App::new(sim)); + } + } +} diff --git a/src/sim.rs b/src/sim.rs new file mode 100644 index 0000000..012aea3 --- /dev/null +++ b/src/sim.rs @@ -0,0 +1,189 @@ +use std::{f32::consts::PI, time::Duration}; + +use rand::{prelude::IteratorRandom, random}; +use rayon::iter::{IntoParallelRefIterator, ParallelIterator}; +use speedy2d::{color::Color, dimen::Vec2}; + +#[derive(Debug)] +pub struct Team { + initial_unit_count: usize, + initial_position: Vec2, + initial_radius: f32, + color: Color, +} + +impl Team { + pub fn new( + color: Color, + initial_position: Vec2, + initial_radius: f32, + initial_unit_count: usize, + ) -> Self { + Self { + color, + initial_position, + initial_radius, + initial_unit_count, + } + } +} + +pub enum UnitAction { + Displace(usize, Vec2), + SetTarget(usize, Option), + Kill(usize, usize), +} + +#[derive(Debug, Clone)] +pub struct Unit { + id: usize, + team_id: usize, + position: Vec2, + target_id: Option, + alive: bool, + speed: f32, +} + +fn rand_speed() -> f32 { + Unit::SPEED * (1. + (random::() * 2. - 1.) * Unit::SPEED_RANDOMNESS) +} + +impl Unit { + pub fn new(team_id: usize, id: usize, position: Vec2) -> Self { + Self { + id, + alive: true, + position, + target_id: None, + team_id, + speed: rand_speed(), + } + } + + pub fn displace(&mut self, movement: Vec2) { + self.position = self.position + movement; + } + + pub fn set_target(&mut self, target: Option) { + self.target_id = target; + } + + pub fn kill(&mut self) { + self.alive = false; + } + + pub fn tick(&self, units: &[Unit], delta: Duration) -> Option { + self.is_alive().then(|| { + if let Some(target_id) = self.target_id { + let other = &units[target_id]; + if self.is_in_range(other) { + UnitAction::Kill(self.id, other.id) + } else { + UnitAction::Displace( + self.id, + self.direction_to(other) * self.speed * delta.as_secs_f32(), + ) + } + } else { + let target = units + .iter() + .filter(|u| (u.team_id != self.team_id) && u.is_alive()) + .map(|u| u.id) + .collect::>() + .iter() + .choose(&mut rand::thread_rng()) + .cloned(); + UnitAction::SetTarget(self.id, target) + } + }) + } + + pub fn position(&self) -> &Vec2 { + &self.position + } + + pub fn color<'a>(&self, teams: &'a [Team]) -> &'a Color { + &teams[self.team_id].color + } + + pub fn is_alive(&self) -> bool { + self.alive + } + + const REACH: f32 = 10.; + const SPEED: f32 = 20.; + const SPEED_RANDOMNESS: f32 = 0.5; + + fn is_in_range(&self, other: &Self) -> bool { + (self.position - other.position).magnitude_squared() < (Self::REACH.powf(2.)) + } + + fn direction_to(&self, other: &Self) -> Vec2 { + (other.position - self.position) + .normalize() + .unwrap_or_else(|| (0., 0.).into()) + } +} + +fn random_nearby_pos(center: Vec2, radius: f32) -> Vec2 { + let Vec2 { x, y } = center; + let angle = rand::random::() * 2. * PI; + let module = rand::random::() * radius; + Vec2 { + x: x + angle.cos() * module, + y: y + angle.sin() * module, + } +} + +#[derive(Debug)] +pub struct Simulation { + teams: Vec, + units: Vec, +} + +impl Simulation { + pub fn new(desired_teams: impl IntoIterator) -> Self { + let mut teams = vec![]; + let mut units = vec![]; + + for team in desired_teams.into_iter() { + for _ in 0..team.initial_unit_count { + let position = random_nearby_pos(team.initial_position, team.initial_radius); + let unit = Unit::new(teams.len(), units.len(), position); + units.push(unit); + } + teams.push(team); + } + + Self { teams, units } + } + + pub fn tick(&mut self, delta: Duration) { + let actions = self + .units + .par_iter() + .map(|unit| unit.tick(&self.units, delta)) + .collect::>(); + + for action in actions.into_iter().flatten() { + { + match action { + UnitAction::Displace(id, movement) => self.units[id].displace(movement), + UnitAction::SetTarget(id, target) => self.units[id].set_target(target), + UnitAction::Kill(id, target) => { + self.units[id].set_target(None); + self.units[target].kill() + } + } + } + } + } + + pub fn units(&self) -> &[Unit] { + &self.units + } + + pub fn teams(&self) -> &[Team] { + &self.teams + } +} diff --git a/src/view.rs b/src/view.rs new file mode 100644 index 0000000..e4ba223 --- /dev/null +++ b/src/view.rs @@ -0,0 +1,23 @@ +use speedy2d::dimen::Vec2; + +#[derive(Debug)] +pub struct View { + origin: Vec2, +} + +impl View { + pub fn origin(&self) -> &Vec2 { + &self.origin + } + + pub fn displace(&mut self, movement: Vec2) { + self.origin = self.origin + movement; + } +} + +impl Default for View { + fn default() -> Self { + let origin = (0., 0.).into(); + Self { origin } + } +}