added better builder for executor

This commit is contained in:
JOLIMAITRE Matthieu 2022-05-30 01:38:13 +03:00
parent ee59d342a1
commit a7ce6ffb56
4 changed files with 93 additions and 8 deletions

View file

@ -6,6 +6,8 @@ use std::{
use crate::{Algorithm, Maze, Pos};
use self::builder::{new_builder, BuildableMazeState, ExecutorBuilder, Unprovided};
/// A guess to pass to the current [`Executor`] at the end of every `progress` call.
pub struct Guess(Vec<Pos>);
@ -79,11 +81,14 @@ impl<'m> Context<'m> {
}
}
mod builder;
/// A structure holding a [`Maze`] and iteratively solving it with a provided [`Algorithm`].
pub struct Executor<Algo>
where
Algo: Algorithm,
{
delay: Duration,
maze: Maze,
algorithm: Algo,
}
@ -93,13 +98,32 @@ where
A: Algorithm,
{
/// Constructor.
pub fn new(maze: Maze, algorithm: A) -> Self {
Self { maze, algorithm }
fn new(maze: Maze, algorithm: A, delay: Duration) -> Self {
Self {
maze,
algorithm,
delay,
}
}
pub fn build<'f, F, MS>(algorithm: A, builder: F) -> Self
where
MS: BuildableMazeState,
F: Fn(ExecutorBuilder<Unprovided>) -> ExecutorBuilder<MS>,
{
let operation = builder;
let mut builder = (operation)(new_builder());
let (maze, delay) = builder.build();
Self::new(maze, algorithm, delay)
}
/// Submit the maze to the [`Algorithm`] and iteratively progress through the maze driven by said algorithm.
pub fn run(&mut self) {
let Self { maze, algorithm } = self;
let Self {
maze,
algorithm,
delay,
} = self;
let mut insight = Insight::from_position(maze.start(), &maze);
let mut tick = 0;
let mut tried = HashSet::new();
@ -116,7 +140,7 @@ where
// draw
Self::draw(maze, &tried, tick, &guess);
thread::sleep(Duration::from_millis(100));
thread::sleep(*delay);
tick += 1;
// check for next iteration

57
src/executor/builder.rs Normal file
View file

@ -0,0 +1,57 @@
use std::time::Duration;
use crate::{labyrinth::generator::MazeGenerator, Maze};
pub trait MazeState {}
pub trait BuildableMazeState: MazeState {
fn get(self) -> Maze;
}
pub struct Unprovided;
impl MazeState for Unprovided {}
struct Provided {
maze: Maze,
}
impl MazeState for Provided {}
impl BuildableMazeState for Provided {
fn get(self) -> Maze {
self.maze
}
}
struct Generated {
generator: Box<dyn MazeGenerator>,
}
impl MazeState for Generated {}
impl BuildableMazeState for Generated {
fn get(mut self) -> Maze {
self.generator.generate()
}
}
pub struct ExecutorBuilder<MS>
where
MS: MazeState,
{
maze_state: MS,
delay: Duration,
}
pub fn new_builder() -> ExecutorBuilder<Unprovided> {
ExecutorBuilder {
maze_state: Unprovided,
delay: Duration::from_millis(100),
}
}
impl<MS: BuildableMazeState> ExecutorBuilder<MS> {
pub fn build(self) -> (Maze, Duration) {
let maze = self.maze_state.get();
let delay = self.delay;
(maze, delay)
}
}

View file

@ -15,8 +15,8 @@ fn depth_first() {
use crate::{generate, Executor};
let algorithm = DepthFirst::new();
let maze = generate(20, 20);
let mut executor = Executor::new(maze, algorithm);
executor.run();
// let mut executor = Executor::new(maze, algorithm);
// executor.run();
}
#[test]
@ -24,6 +24,6 @@ fn breath_first() {
use crate::{generate, Executor};
let algorithm = BreathFirst::new();
let maze = generate(20, 20);
let mut executor = Executor::new(maze, algorithm);
executor.run();
// let mut executor = Executor::new(maze, algorithm);
// executor.run();
}

View file

@ -44,3 +44,7 @@ fn generation() {
let text = maze.display(None);
println!("{text}");
}
pub trait MazeGenerator {
fn generate(&mut self) -> Maze;
}