added better builder for executor
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parent
ee59d342a1
commit
a7ce6ffb56
4 changed files with 93 additions and 8 deletions
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@ -6,6 +6,8 @@ use std::{
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use crate::{Algorithm, Maze, Pos};
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use self::builder::{new_builder, BuildableMazeState, ExecutorBuilder, Unprovided};
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/// A guess to pass to the current [`Executor`] at the end of every `progress` call.
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pub struct Guess(Vec<Pos>);
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@ -79,11 +81,14 @@ impl<'m> Context<'m> {
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}
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}
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mod builder;
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/// A structure holding a [`Maze`] and iteratively solving it with a provided [`Algorithm`].
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pub struct Executor<Algo>
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where
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Algo: Algorithm,
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{
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delay: Duration,
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maze: Maze,
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algorithm: Algo,
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}
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@ -93,13 +98,32 @@ where
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A: Algorithm,
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{
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/// Constructor.
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pub fn new(maze: Maze, algorithm: A) -> Self {
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Self { maze, algorithm }
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fn new(maze: Maze, algorithm: A, delay: Duration) -> Self {
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Self {
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maze,
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algorithm,
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delay,
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}
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}
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pub fn build<'f, F, MS>(algorithm: A, builder: F) -> Self
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where
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MS: BuildableMazeState,
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F: Fn(ExecutorBuilder<Unprovided>) -> ExecutorBuilder<MS>,
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{
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let operation = builder;
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let mut builder = (operation)(new_builder());
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let (maze, delay) = builder.build();
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Self::new(maze, algorithm, delay)
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}
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/// Submit the maze to the [`Algorithm`] and iteratively progress through the maze driven by said algorithm.
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pub fn run(&mut self) {
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let Self { maze, algorithm } = self;
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let Self {
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maze,
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algorithm,
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delay,
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} = self;
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let mut insight = Insight::from_position(maze.start(), &maze);
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let mut tick = 0;
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let mut tried = HashSet::new();
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@ -116,7 +140,7 @@ where
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// draw
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Self::draw(maze, &tried, tick, &guess);
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thread::sleep(Duration::from_millis(100));
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thread::sleep(*delay);
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tick += 1;
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// check for next iteration
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57
src/executor/builder.rs
Normal file
57
src/executor/builder.rs
Normal file
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@ -0,0 +1,57 @@
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use std::time::Duration;
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use crate::{labyrinth::generator::MazeGenerator, Maze};
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pub trait MazeState {}
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pub trait BuildableMazeState: MazeState {
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fn get(self) -> Maze;
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}
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pub struct Unprovided;
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impl MazeState for Unprovided {}
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struct Provided {
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maze: Maze,
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}
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impl MazeState for Provided {}
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impl BuildableMazeState for Provided {
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fn get(self) -> Maze {
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self.maze
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}
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}
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struct Generated {
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generator: Box<dyn MazeGenerator>,
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}
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impl MazeState for Generated {}
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impl BuildableMazeState for Generated {
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fn get(mut self) -> Maze {
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self.generator.generate()
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}
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}
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pub struct ExecutorBuilder<MS>
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where
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MS: MazeState,
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{
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maze_state: MS,
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delay: Duration,
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}
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pub fn new_builder() -> ExecutorBuilder<Unprovided> {
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ExecutorBuilder {
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maze_state: Unprovided,
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delay: Duration::from_millis(100),
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}
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}
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impl<MS: BuildableMazeState> ExecutorBuilder<MS> {
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pub fn build(self) -> (Maze, Duration) {
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let maze = self.maze_state.get();
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let delay = self.delay;
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(maze, delay)
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}
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}
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@ -15,8 +15,8 @@ fn depth_first() {
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use crate::{generate, Executor};
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let algorithm = DepthFirst::new();
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let maze = generate(20, 20);
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let mut executor = Executor::new(maze, algorithm);
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executor.run();
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// let mut executor = Executor::new(maze, algorithm);
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// executor.run();
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}
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#[test]
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@ -24,6 +24,6 @@ fn breath_first() {
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use crate::{generate, Executor};
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let algorithm = BreathFirst::new();
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let maze = generate(20, 20);
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let mut executor = Executor::new(maze, algorithm);
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executor.run();
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// let mut executor = Executor::new(maze, algorithm);
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// executor.run();
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}
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@ -44,3 +44,7 @@ fn generation() {
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let text = maze.display(None);
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println!("{text}");
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}
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pub trait MazeGenerator {
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fn generate(&mut self) -> Maze;
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}
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