added script to generate random patterns
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dc2a80bf4f
commit
1c1ad2c4fd
5 changed files with 208 additions and 164 deletions
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@ -1,6 +1,6 @@
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[package]
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name = "golrs"
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version = "0.1.0"
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version = "0.2.0"
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edition = "2021"
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description = "a TUI for vizualising a rust implementation of the game of life."
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authors = ["Matthieu JOLIMAITRE <matthieu@imagevo.fr>"]
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@ -2,6 +2,10 @@
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const { args } = Deno;
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if (args[0] == "--help") {
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console.log("usage: [bin] <size> <frequency>");
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}
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const size = parseInt(args[0] ?? "5");
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const frequency = parseFloat(args[1] ?? "0.5");
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1
rustfmt.toml
Normal file
1
rustfmt.toml
Normal file
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@ -0,0 +1 @@
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hard_tabs = true
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@ -38,8 +38,8 @@ pub fn main() {
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let content = fs::read_to_string(path).unwrap();
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let actives = deserialize(&content);
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let simulation = Sim::spawn(actives);
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let view = View::spawn::<HashedWorld>(simulation.handle());
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let simulation = Sim::<HashedWorld>::spawn(actives);
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let view = View::spawn(simulation.handle());
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simulation.join();
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view.join();
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53
src/view.rs
53
src/view.rs
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@ -13,16 +13,24 @@ use termion::{event::Key, input::TermRead, raw::IntoRawMode};
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use crate::{pos, Pos, SimHandle, World};
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pub struct View {
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pub struct View<W>
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where
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W: World,
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{
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thread: JoinHandle<()>,
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sender: mpsc::Sender<ViewCmd<W>>,
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}
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impl View {
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pub fn spawn<W>(handle: SimHandle<W>) -> Self
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impl<W> View<W>
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where
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W: World,
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{
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pub fn spawn(handle: SimHandle<W>) -> Self
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where
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W: World,
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{
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let thread = thread::spawn(|| view_loop(handle));
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Self { thread }
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let (sender, receiver) = mpsc::channel();
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let thread = thread::spawn(|| view_loop(receiver, handle));
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Self { thread, sender }
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}
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pub fn join(self) {
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@ -30,6 +38,37 @@ impl View {
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}
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}
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pub struct ViewRemote<W>
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where
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W: World,
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{
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sender: mpsc::Sender<ViewCmd<W>>,
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}
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pub enum ViewCmd<W>
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where
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W: World,
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{
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Refresh,
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UpdateWorld(W),
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}
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impl<W> ViewRemote<W>
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where
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W: World,
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{
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fn new(sender: mpsc::Sender<ViewCmd<W>>) -> Self {
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Self { sender }
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}
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pub fn refresh(&self) {
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self.sender.send(ViewCmd::Refresh).unwrap();
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}
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pub fn set_world(&self, world: W) {
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self.sender.send(ViewCmd::UpdateWorld(world)).unwrap();
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}
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}
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#[derive(Debug)]
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pub enum Dir {
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Up,
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@ -70,7 +109,7 @@ fn input_loop(sender: mpsc::Sender<InputCmd>) {
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const VIEW_REFRESH_INTERVAL: Duration = Duration::from_millis(100);
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#[allow(unreachable_code)]
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fn view_loop<W>(handle: SimHandle<W>)
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fn view_loop<W>(receiver: mpsc::Receiver<ViewCmd<W>>, handle: SimHandle<W>)
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where
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W: World,
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{
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@ -78,7 +117,7 @@ where
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let _input_handle = thread::spawn(|| input_loop(sender));
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let (x, y) = termion::terminal_size().unwrap();
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let mut tick_delay = 200u64;
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let mut tick_delay = 200;
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let mut view_origin = pos!(-(x as i32) / 2, -(y as i32));
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let mut debug = false;
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loop {
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