Add base sprite impl.
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1 changed files with 81 additions and 22 deletions
103
src/main.ts
103
src/main.ts
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@ -1,6 +1,8 @@
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#!/usr/bin/env -S deno run -A
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import { writeAll } from "https://deno.land/std@0.224.0/io/mod.ts"
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import { Crayon, crayon } from "https://deno.land/x/crayon@3.3.3/mod.ts"
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import { mkSimplexNoise, SimplexNoise } from "npm:@spissvinkel/simplex-noise@1.0.1"
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async function main() {
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@ -8,7 +10,7 @@ async function main() {
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const fishes = await Fishes.load("./assets/fishes")
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for await (const moved of fishes.movements()) {
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console.log(moved.name, "at", moved.position)
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const displayed = esc_clear() + fishes.fishes.map(display).join("") + "\n"
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const displayed = esc_clear() + fishes.fishes.map((f) => f.display()).join("") + "\n"
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connections.send(displayed)
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}
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}
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@ -91,29 +93,86 @@ class Fish {
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if (this.position[0] > bounds[1][0]) this.position[0] = bounds[1][0]
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if (this.position[1] > bounds[1][1]) this.position[1] = bounds[1][1]
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}
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/**
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* ```
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* _ <name>
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* /
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* #####
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* #####
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* #####
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* ```
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*/
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public display() {
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const tick_pad = " ".repeat(this.size[0])
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// TODO : add position and color
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return [
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tick_pad + " _ " + this.name,
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tick_pad + "/",
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...this.shape,
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]
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.map((l, i) => esc_goto([this.position[0], this.position[1] + i]) + l)
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.join("") + "\n"
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}
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}
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/**
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* ```
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* _ <name>
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* /
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* #####
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* #####
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* #####
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* ```
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*
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* @param fish Fish to display.
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*/
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function display(fish: Fish) {
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const tick_pad = " ".repeat(fish.size[0])
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// TODO : add position and color
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return [
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tick_pad + " _ " + fish.name,
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tick_pad + "/",
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...fish.shape,
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]
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.map((l, i) => esc_goto([fish.position[0], fish.position[1] + i]) + l)
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.join("") + "\n"
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class Vec2 {
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public constructor(
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public x: number,
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public y: number,
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) {}
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static of(ord: number) {
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return new Vec2(ord, ord)
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}
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add(rhs: Vec2) {
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return new Vec2(
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this.x + rhs.x,
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this.y + rhs.y,
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)
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}
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sub(rhs: Vec2) {
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return new Vec2(
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this.x - rhs.x,
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this.y - rhs.y,
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)
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}
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mul(rhs: Vec2) {
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return new Vec2(
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this.x * rhs.x,
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this.y * rhs.y,
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)
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}
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div(rhs: Vec2) {
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return new Vec2(
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this.x / rhs.x,
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this.y / rhs.y,
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)
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}
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fac(rhs: number) {
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return new Vec2(
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this.x * rhs,
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this.y * rhs,
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)
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}
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}
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class Sprite {
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public constructor(
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public size: Vec2,
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public parts: [Vec2, Crayon, string][],
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) {}
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public static from(lines: string[]) {
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const size = new Vec2(lines.map((l) => l.length).reduce((a, b) => Math.max(a, b)), lines.length)
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const result = new Sprite(size, [])
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return result
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}
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}
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function pick<T>(arr: T[], random = Math.random) {
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