d3/server/entities/player.ts
2024-04-09 02:05:02 +02:00

61 lines
2 KiB
TypeScript

import { mts } from "../../common/mod.ts";
import { log_from, Vec2 } from "../../common/utils.ts";
import { World, WorldEntity } from "../engine.ts";
import { ClientInterface } from "../network.ts";
const log = log_from(import.meta);
export class Session {
client;
world;
player_entity;
constructor(client: ClientInterface, world: World, player_entity: WorldEntity) {
this.client = client;
this.world = world;
this.player_entity = player_entity;
}
async spin() {
try {
for await (const input of this.client.inputs.iter()) {
if (input.kind !== "request_display") log("Received", input);
if (input.kind === "ping") this.client.outputs.send({ kind: "ping_response", content: input.content });
if (input.kind === "request_display") this.send_display(input.content.width, input.content.height);
if (input.kind === "input") this.handle_input(input);
if (input.kind === "exit") this.world.kill(this.player_entity.identifier);
}
} catch (error) {
console.error("Session loop failed, ", error);
this.world.kill(this.player_entity.identifier);
}
}
send_display(width: number, height: number) {
const raw = this.world.render(this.player_entity.position, new Vec2(width, height));
this.client.outputs.send({ kind: "display", content: { raw } });
}
handle_input(input: mts.MsgInput) {
if (input.content.control === "up") this.world.move_collide(this.player_entity.identifier, new Vec2(0, 1));
if (input.content.control === "down") this.world.move_collide(this.player_entity.identifier, new Vec2(0, -1));
if (input.content.control === "left") this.world.move_collide(this.player_entity.identifier, new Vec2(-1, 0));
if (input.content.control === "right") this.world.move_collide(this.player_entity.identifier, new Vec2(1, 0));
}
}
export class PlayerComponent {
entity;
constructor(entity: WorldEntity) {
this.entity = entity;
}
move(direction: Vec2) {
return this.entity.world.move_collide(this.entity.identifier, direction);
}
render(res: Vec2) {
return this.entity.world.render(this.entity.position, res);
}
}