#!/bin/env -S deno run --allow-net --allow-read import { log_from, Vec2 } from "../common/utils.ts"; import { Engine, World } from "./engine.ts"; import { Enemy } from "./entities/enemy.ts"; import { Gateway } from "./network.ts"; const log = log_from(import.meta); async function main() { log("Starting."); const world = new World(); await world.spawn_structure("../data/structures/houses.txt", new Vec2(2, 2)); const engine = new Engine(world); engine.start(); Enemy.spawn(world, new Vec2(-3, -3)); const port = 9999; const gateway = new Gateway(port); log("Awaiting connection."); for await (const session of gateway.accept()) engine.add_session(session); } if (import.meta.main) await main();