import { World, WorldEntity } from "../engine.ts"; import { v2, Vec2 } from "../../common/utils.ts"; import { wait } from "../../common/utils.ts"; export class Enemy { entity; alive; constructor(entity: WorldEntity) { this.entity = entity; this.alive = true; } static spawn(world: World, pos: Vec2) { const entity = world.spawn_entity("èé", pos); } async spin() { while (this.alive) { await wait(500); const target = this.find_target(); } } find_target() { const world = this.entity.world; const local_origin = this.entity.position; const found = world.get_entities_in_range(local_origin.sub(v2(3, 3)), local_origin.add(v2(3, 3))); for (const entity of found) { // if (entity.compontents.get()) } } }