add enemy forget target once range is too large
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c04c7b725f
commit
5da4bcc64e
1 changed files with 12 additions and 5 deletions
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@ -25,9 +25,9 @@ export class CompEnemy {
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return pos.pos;
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}
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find_target_from(engine: Engine, pos: Vec2) {
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const RANGE = v2(2, 2);
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const found = engine.one(Query.with(CompPlayer).with(CompId).and(query_in_rect(pos.sub(RANGE), pos.add(RANGE))));
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find_target_from(engine: Engine, pos: Vec2, range: number) {
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const radius = v2(range, range);
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const found = engine.one(Query.with(CompPlayer).with(CompId).and(query_in_rect(pos.sub(radius), pos.add(radius))));
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if (found === null) return this.target = null;
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const [_, id, __] = found;
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return this.target = id.id;
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@ -49,12 +49,19 @@ export function sys_spawn_enemy(pos: Vec2) {
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export function sys_update_enemy() {
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return (engine: Engine) => {
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for (const [enemy, enemy_pos] of engine.all(Query.with(CompEnemy).with(CompPos))) {
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if (enemy.target === null) enemy.find_target_from(engine, enemy_pos.pos);
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if (enemy.target === null) enemy.find_target_from(engine, enemy_pos.pos, 3);
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if (enemy.target === null) continue;
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const pos = enemy.get_target_pos(engine);
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assert(pos !== null);
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const direction = pos.sub(enemy_pos.pos);
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enemy_pos.move_collide(engine, direction.normalize());
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if (direction.len() <= 5) {
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const displacement = direction.normalize();
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const moved = enemy_pos.move_collide(engine, displacement);
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if (!moved) {
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enemy_pos.move_collide(engine, v2(displacement.x(), 0));
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enemy_pos.move_collide(engine, v2(0, displacement.y()));
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}
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} else enemy.target = null;
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}
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};
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}
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