refactor, simplify common access names
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f277a71087
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5 changed files with 30 additions and 20 deletions
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@ -6,12 +6,15 @@ import { Session } from "./entities/player.ts";
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import { sys_spawn_structure } from "./components/world.ts";
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import { Gateway } from "./network.ts";
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import { sys_spawn_enemy } from "./entities/enemy.ts";
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import { enemy_plugin } from "./entities/enemy.ts";
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const log = log_from(import.meta);
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async function main() {
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log("Starting.");
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const engine = new Engine();
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enemy_plugin(engine);
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engine.start();
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engine.run(await sys_spawn_structure("../data/structures/houses.txt", v2(2, 2)));
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engine.run(sys_spawn_enemy(v2(1, 1)));
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