init
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24
server/main.ts
Executable file
24
server/main.ts
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#!/bin/env -S deno run --allow-net --allow-read
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import { log_from, Vec2 } from "../common/utils.ts";
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import { Engine, World } from "./engine.ts";
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import { Enemy } from "./entities/enemy.ts";
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import { Gateway } from "./network.ts";
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const log = log_from(import.meta);
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async function main() {
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log("Starting.");
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const world = new World();
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await world.spawn_structure("../data/structures/houses.txt", new Vec2(2, 2));
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const engine = new Engine(world);
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engine.start();
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Enemy.spawn(world, new Vec2(-3, -3));
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const port = 9999;
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const gateway = new Gateway(port);
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log("Awaiting connection.");
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for await (const session of gateway.accept()) engine.add_session(session);
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}
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if (import.meta.main) await main();
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