init
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153
server/engine.ts
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153
server/engine.ts
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import { assertEquals } from "https://deno.land/std@0.221.0/assert/mod.ts";
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import { chunks, enumerate, log_from, Prototyped, range, Vec2 } from "../common/utils.ts";
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import { ClientInterface } from "./network.ts";
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import { Session } from "./entities/player.ts";
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import { ClassMap } from "../common/utils.ts";
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import { maybe } from "../common/utils.ts";
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const log = log_from(import.meta);
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export class WorldEntity {
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display;
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world;
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identifier;
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position;
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compontents;
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constructor(world: World, identifier: number, display: string, position: Vec2, ...components: Prototyped[]) {
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this.display = display;
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this.world = world;
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this.identifier = identifier;
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this.position = position;
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this.compontents = new ClassMap();
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for (const c of components) this.compontents.insert(c);
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}
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}
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export class World {
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next_id;
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entities;
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constructor() {
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this.next_id = 0;
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this.entities = new Map<number, WorldEntity>();
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}
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spawn_entity(display: string, pos: Vec2) {
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const entity = new WorldEntity(this, this.next_id++, display, pos);
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this.entities.set(entity.identifier, entity);
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return entity;
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}
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async spawn_structure(file_path: string, origin: Vec2) {
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const content = await Deno.readTextFile(file_path);
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let count = 0;
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for (const [y, line] of enumerate(content.split("\n"))) {
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for (const [x, chars] of enumerate(chunks(line, 2))) {
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const display = chars[0] + chars[1];
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if (display === " ") continue;
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this.spawn_entity(display, origin.add(new Vec2(x, y)));
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count += 1;
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}
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}
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log("Spawned", count, "tiles from", file_path);
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}
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render(center: Vec2, size: Vec2) {
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const radius = size.scale(0.5);
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const result = Array.from(range(0, size.y())).map(() => Array.from(range(0, size.x())).map(() => " "));
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const top_left = center.sub(radius);
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const bottom_right = center.add(radius);
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for (const entity of this.entities.values()) {
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if (!entity.position.inside(top_left, bottom_right)) continue;
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const local_pos = entity.position.sub(top_left);
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result[local_pos.y()][local_pos.x()] = entity.display;
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}
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return result.map((line) => line.join("")).toReversed().join("\n");
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}
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move_collide(entity_id: number, displacement: Vec2) {
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let result = false;
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const entity = this.get_entity(entity_id);
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if (entity === undefined) return result;
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for (const step of displacement_steps(entity.position, displacement)) {
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const collision = this.get_entity_at(step);
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if (collision !== undefined) return result;
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entity.position = step;
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result = true;
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}
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return result;
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}
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get_entity(entity_id: number) {
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return this.entities.get(entity_id);
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}
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*get_entities_at(pos: Vec2) {
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for (const entity of this.entities.values()) if (entity.position.overlaps(pos)) yield entity;
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}
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get_entity_at(pos: Vec2) {
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return maybe([...this.get_entities_at(pos)][0]);
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}
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*get_entities_in_range(min: Vec2, max: Vec2) {
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for (const entity of this.entities.values()) if (entity.position.inside(min, max)) yield entity;
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}
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get_entity_in_range(min: Vec2, max: Vec2) {
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return maybe([...this.get_entities_in_range(min, max)][0]);
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}
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kill(entity_id: number) {
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this.entities.delete(entity_id);
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}
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}
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export class Engine {
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world;
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constructor(world: World) {
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this.world = world;
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}
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async start() {
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log("Started engine.");
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}
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add_session(client: ClientInterface) {
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const player_entity = this.world.spawn_entity("`/", new Vec2(0, 0));
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const session = new Session(client, this.world, player_entity);
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session.spin();
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}
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}
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function* displacement_steps(position: Vec2, displacement: Vec2) {
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let pos = position;
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let left = displacement;
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while (left.len() >= 1) {
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if (left.x() >= 1) {
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pos = pos.add(new Vec2(1, 0));
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left = left.sub(new Vec2(1, 0));
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}
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if (left.x() <= -1) {
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pos = pos.add(new Vec2(-1, 0));
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left = left.sub(new Vec2(-1, 0));
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}
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if (left.y() >= 1) {
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pos = pos.add(new Vec2(0, 1));
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left = left.sub(new Vec2(0, 1));
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}
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if (left.y() <= -1) {
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pos = pos.add(new Vec2(0, -1));
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left = left.sub(new Vec2(0, -1));
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}
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yield pos;
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}
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}
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Deno.test("test_displacement", () => {
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assertEquals(
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[...displacement_steps(new Vec2(1, 1), new Vec2(4, 6))],
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[new Vec2(2, 2), new Vec2(3, 3), new Vec2(4, 4), new Vec2(5, 5), new Vec2(5, 6), new Vec2(5, 7)],
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);
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});
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